Reputation: 1342
I am using Unity3D with extension of Vuforia. I am working on Cylindrical targets. When ARCamera
detects the image and starts the augmentation, I want to show my GameObject
(.fbx
file, imported into the Meshes folder and created a Prefab out of it) on the screen.
I am working in Unity C#.
I attached a script to the GameObject
and initialized it DefaultTrackableEventHandler
Script. When I run it in Unity and the camera starts, I don't see my object in the Game View. Whereas in Screen View, I see that bottle (Prefab) rotating.
Upvotes: 1
Views: 2077
Reputation: 147
make sure the camera, or the focal point has your object in sight, when i tried vuforia, rotate your card slowly 360° to see if you can see the object, also your object could be far above what you expect, I would recommend very long expanded cubes in the 3 axis, to get the reference in the augmented world, then move from there
Upvotes: 2