Reputation: 163
For some reason my gesture detector is not working. I have looked at the multiple other answers that say to implement on down. and I have but it still doesnt work. Can anybody help? Here is my code that fails to work. As you can see I iplemented onDown
public class HomeActivity extends FragmentActivity implements
GestureDetector.OnGestureListener,
GestureDetector.OnDoubleTapListener{
private static final String DEBUG_TAG = "Gestures";
GestureDetectorCompat mDetector;
@Override
protected void onCreate(Bundle savedInstanceState) {
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
View contentView = findViewById(R.id.container);
System.out.println("hi");
if (savedInstanceState == null) {
getSupportFragmentManager().beginTransaction()
.add(R.id.container, new PlaceholderFragment()).commit();
}
SystemBarTintManager tintManager = new SystemBarTintManager(this);
tintManager.setStatusBarTintEnabled(true);
tintManager.setStatusBarTintColor(Color.parseColor("#33000000"));
mDetector = new GestureDetectorCompat(this,this);
// Set the gesture detector as the double tap
// listener.
mDetector.setOnDoubleTapListener(this);
}
@Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
Toast.makeText(this,"hi", Toast.LENGTH_LONG).show();
System.out.println("ondown");
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
@Override
public void onLongPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onLongPress: " + event.toString());
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());
return true;
}
@Override
public void onShowPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onShowPress: " + event.toString());
}
@Override
public boolean onSingleTapUp(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());
return true;
}
@Override
public boolean onDoubleTap(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());
return true;
}
@Override
public boolean onDoubleTapEvent(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());
return true;
}
/**
* A placeholder fragment containing a simple view.
*/
public static class PlaceholderFragment extends Fragment {
public PlaceholderFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_main, container,
false);
return rootView;
}
}
@Override
public boolean onTouchEvent(MotionEvent event){
int action = MotionEventCompat.getActionMasked(event);
switch(action) {
case (MotionEvent.ACTION_SCROLL) :
return true;
default :
return super.onTouchEvent(event);
}
}
Upvotes: 1
Views: 614
Reputation: 943
Put the event handlers inside an extension of the SimpleOnGestureListener. Take a look at the last example here: https://developer.android.com/training/gestures/detector.html
In your code:
mDetector = new GestureDetectorCompat(this,new MyGestureListener());
Where you have MyGestureListener extend the SimpleOnGesture Listener:
class MyGestureListener extends GestureDetector.SimpleOnGestureListener {
private static final String DEBUG_TAG = "Gestures";
@Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
}
Upvotes: 2