Reputation: 1
I've recently dived into some SDL tutorials, but am having difficulty compiling this one in particular using DevC++ with the SDL library: http://lazyfoo.net/SDL_tutorials/lesson05/index.php
I am getting this particular error: `filename' undeclared (first use this function) and it points to the filename.c_str() ); area of the code, as well as a few others listed in the compile log. I'd like to also investigate the "apply_surface" not being recognized as well. I have included the following headers:
#include <cmath>
#include <string>
#include <vector>
#include <iostream>
#include "SDL/SDL.h"
#include "quickcg.h"
#include "SDL/SDL_mixer.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
using namespace QuickCG;
Linker options include suggestions based on other threads I've found with the same issue, it appears I'm not alone but I haven't quite found the solution that applies to my code yet:
-lmingw32
-mwindows
-lSDLmain
-lSDL
-lSDL_mixer
-lSDL_image
-lSDL_ttf
-lstdc++
CODE SNIPPET:
int main(int /*argc*/, char */*argv*/[])
{
{
SDL_Surface* title = NULL;
SDL_Surface* hud = NULL;
SDL_Surface* screen = NULL;
SDL_Surface* loadedImage = NULL;
SDL_Surface* optimizedImage = NULL;
loadedImage = IMG_Load( filename.c_str() );
if (loadedImage != NULL)
{
optimizedImage = SDL_DisplayFormat( loadedImage );
SDL_FreeSurface( loadedImage );
if( optimizedImage != NULL)
etc etc
COMPILE LOG:
Compiler: Default compiler
Building Makefile: "D:\Coding\Raycaster\Makefile.win"
Executing make...
make.exe -f "D:\Coding\Raycaster\Makefile.win" all
g++.exe -c raycaster.cpp -o raycaster.o -I"D:/Coding/Dev-Cpp/lib/gcc/mingw32/3.4.2
/include" -I"D:/Coding/Dev-Cpp/include/c++/3.4.2/backward" -I"D:/Coding/Dev-Cpp
/include/c++/3.4.2/mingw32" -I"D:/Coding/Dev-Cpp/include/c++/3.4.2" -I"D:/Coding
/Dev-Cpp/include" -fexpensive-optimizations -O3 -mwindows
raycaster.cpp: In function `int SDL_main(int, char**)':
raycaster.cpp:117: error: `filename' undeclared (first use this function)
raycaster.cpp:117: error: (Each undeclared identifier is reported only once for
each function it appears in.)
raycaster.cpp:130: error: invalid conversion from `SDL_Surface*' to `int'
raycaster.cpp:133: error: `apply_surface' undeclared (first use this function)
raycaster.cpp:134: error: `hud' undeclared (first use this function)
make.exe: *** [raycaster.o] Error 1
Execution terminated
Any suggestions or advice would be greatly appreciated. I'm yet another dumbo newbie to the whole C++ scene, but this is more of a learning experiment than anything else; I'd just love to build a basic raycaster and am stuck getting the hud to display.
Upvotes: 0
Views: 464
Reputation: 44871
First: why did you comment out parts of the main function int main(int /*argc*/, char */*argv*/[])
??? it should look like this: int main(int argc, char *argv[])
Second: unless you have declared the filename
variable in the global scope before main (which the error suggests that you haven't) you need to declare it and provide a value for it. Since you're using the .c_str()
method on it filename
should probably be a str::string
. Try adding this before the IMG_Load line:
std::string filename = "path to your file here";
If you want to know what is wrong with the rest of the code you have to post it too.
Upvotes: 0