Reputation: 4807
I have created animation for moving object in X, but how do I add also Y?
TranslateTransform trans = new TranslateTransform();
Pointer.RenderTransform = trans;
DoubleAnimation anim2 = new DoubleAnimation(1, 500, TimeSpan.FromMilliseconds(325));
anim2.EasingFunction = new SineEase { EasingMode = EasingMode.EaseInOut };
anim2.Completed += new EventHandler(myanim_Completed);
trans.BeginAnimation(TranslateTransform.XProperty, anim2);
Upvotes: 2
Views: 888
Reputation: 81243
Use StoryBoard and add both animations as child:
Storyboard storyBoard = new Storyboard
{ Duration = new Duration(TimeSpan.FromMilliseconds(325)) };
DoubleAnimation anim2 = new DoubleAnimation(1, 500, TimeSpan.FromMilliseconds(325));
anim2.EasingFunction = new SineEase { EasingMode = EasingMode.EaseInOut };
anim2.Completed += new EventHandler(myanim_Completed);
Storyboard.SetTarget(anim2, trans);
Storyboard.SetTargetProperty(anim2, new PropertyPath(TranslateTransform.XProperty));
DoubleAnimation anim1 = new DoubleAnimation(1, 500, TimeSpan.FromMilliseconds(325));
anim1.EasingFunction = new SineEase { EasingMode = EasingMode.EaseInOut };
anim1.Completed += new EventHandler(myanim_Completed);
Storyboard.SetTarget(anim1, trans);
Storyboard.SetTargetProperty(anim1, new PropertyPath(TranslateTransform.YProperty));
storyBoard.Children.Add(anim2);
storyBoard.Children.Add(anim1);
storyBoard.Begin();
Upvotes: 2
Reputation: 4807
Figured out an answer:
TranslateTransform trans = new TranslateTransform();
Pointer.RenderTransform = trans;
DoubleAnimation animX = new DoubleAnimation(0, 750, TimeSpan.FromMilliseconds(325));
DoubleAnimation animY = new DoubleAnimation(0, 100, TimeSpan.FromMilliseconds(325));
animX.EasingFunction = new SineEase { EasingMode = EasingMode.EaseInOut };
animY.EasingFunction = new SineEase { EasingMode = EasingMode.EaseInOut };
animX.Completed += new EventHandler(myanim_Completed);
trans.BeginAnimation(TranslateTransform.XProperty, animX);
trans.BeginAnimation(TranslateTransform.YProperty, animY);
Upvotes: 0