Reputation: 11
I am encountering a weird issue that I couldn't find the bug of the testing code that I wrote. I am writing a piece of code to generate AttributedString and put it in NSMutableArray, but when I display the added objects from the NSMutableArray using the For loop, the output is showing the same object with same index 3 times, I am trying to debug it for 2 days now and couldn't find the bug, hopefully I can get some help/advice here.
The code to instantiate the NSMutableArray and adding the AttributedString to the array
-(instancetype)init
{
self = [super init];
if (self) {
for (NSMutableAttributedString *attrString in [SetPlayingCard symbolArray]) {
for (NSString *attrColor in [SetPlayingCard colorsArray]) {
if ([attrColor isEqualToString:@"redColor"]) {
[attrString setAttributes:@{NSStrokeWidthAttributeName : @3,
NSStrokeColorAttributeName : [UIColor redColor]}
range:NSMakeRange(0, [attrString length])];
NSLog(@"%@ %@",attrColor, attrString);
} else if ([attrColor isEqualToString:@"blueColor"]){
[attrString setAttributes:@{NSStrokeWidthAttributeName : @3,
NSStrokeColorAttributeName : [UIColor blueColor]}
range:NSMakeRange(0, [attrString length])];
NSLog(@"%@ %@",attrColor, attrString);
} else if ([attrColor isEqualToString:@"purpleColor"]){
[attrString setAttributes:@{NSStrokeWidthAttributeName : @3,
NSStrokeColorAttributeName : [UIColor purpleColor]}
range:NSMakeRange(0, [attrString length])];
NSLog(@"%@ %@",attrColor, attrString);
}
[self addCard:attrString];
}
}
}
return self;
}
The Class method that is being called
+ (NSArray *)colorsArray
{
return @[@"redColor",@"blueColor",@"purpleColor"];
}
+ (NSArray *)symbolArray
{
NSMutableAttributedString *triangle = [[NSMutableAttributedString alloc] initWithString:@"Triangle"];
NSMutableAttributedString *square = [[NSMutableAttributedString alloc] initWithString:@"Square"];
NSMutableAttributedString *round = [[NSMutableAttributedString alloc] initWithString:@"Round"];
return @[triangle,square,round];
}
The method to add and display the output
- (void)addCard:(NSAttributedString *)card
{
NSLog(@"String to be added to array: %@", card);
[self.cards addObject:card];
NSLog(@"Index is %d for %@", [self.cards indexOfObject:card], card);
}
- (NSAttributedString *)printCard
{
NSAttributedString *card;
if ([self.cards count]) {
for (card in self.cards) {
NSLog(@"Count: %d, Array index: %d, Card from the deck is: %@, ", [self.cards count], [self.cards indexOfObject:card], card);
}
}
return card;
}
The output I get from the NSLog in addCard method is as below.
2014-04-01 22:40:56.184 UnitTest[1008:60b] Count: 9, Array index: 0, Card from the deck is: Triangle{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.185 UnitTest[1008:60b] Count: 9, Array index: 0, Card from the deck is: Triangle{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.186 UnitTest[1008:60b] Count: 9, Array index: 0, Card from the deck is: Triangle{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.187 UnitTest[1008:60b] Count: 9, Array index: 3, Card from the deck is: Square{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.188 UnitTest[1008:60b] Count: 9, Array index: 3, Card from the deck is: Square{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.189 UnitTest[1008:60b] Count: 9, Array index: 3, Card from the deck is: Square{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.190 UnitTest[1008:60b] Count: 9, Array index: 6, Card from the deck is: Round{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.191 UnitTest[1008:60b] Count: 9, Array index: 6, Card from the deck is: Round{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
2014-04-01 22:40:56.192 UnitTest[1008:60b] Count: 9, Array index: 6, Card from the deck is: Round{
NSStrokeColor = "UIDeviceRGBColorSpace 0.5 0 0.5 1";
NSStrokeWidth = 3;
},
Upvotes: 0
Views: 157
Reputation: 41246
if we examine the code doing the set up, you have (in summary):
foreach symbol:
foreach color:
symbol.color = color
[array addObject:symbol];
What this is actually doing is creating a single NSMutableString for each symbol, and then changing its color and adding to the array 3 times. Since you don't ever create a copy of the string, but instead just change the attributes of a single string, you have the same object in the array 3 times.
Now, when you use indexOfObject: to look that object up, that you added 3 times, it only finds the first instance.
The fix is to create a copy of the string to add instead of adding the original string:
[self addCard:[attrString copy]];
A better solution might be to just return an array of strings:
return @[ @"triangle", @"square", @"round"];
and use a different constructor to create the attributed string:
attrString = [[NSAttributedString alloc] initWithString:shape attributes:color];
Upvotes: 0
Reputation: 5655
In your init
method, the outer for
loop iterates over each of your 3 strings, while the inner for
loop iterates over each of your 3 colors, so a total of 9 calls to addCard:
. Thus, three copies of each string in the array, but each with a different color.
The reason that the logs give the same index for each of those objects, is that indexOfObject:
uses [NSObject isEqual:]
to determine equality. Apparently, NSMutableString
's implementation of isEqual:
compares only the string content, not colors, so each copy of the string is "the same" as far as the array is concerned.
If you use enumerateObjectsUsingBlock:
, you'll see that each object does in fact have a different index.
[self.cards enumerareObjectsUsingBlock:^(NSMutableAttributedString *card, NSUInteger idx, BOOL *stop) {
NSLog(@"Count: %d, Array index: %d, Card from the deck is: %@, ", [self.cards count], idx, card);
}];
Upvotes: 2
Reputation: 25459
Your printCard method is wrong change it to:
- (NSAttributedString *)printCard
{
if ([self.cards count] > 0) {
for (NSAttributedString *card in self.cards) {
NSLog(@"Count: %d, Card from the deck is: %@, ", [self.cards count], card);
}
}
return card;
}
If you want index you can use:
for (int i = 0; i < self.cards.count; i++) {
NSAttributedString *card = self.cards[i];
NSLog(@"Count: %d, Array index: %d, Card from the deck is: %@, ", [self.cards count], i, card);
}
You should review how for in loop works.
Upvotes: 2