Reputation: 2939
I have Swing frame and some sprites drawn on it. I need to save this 2D scene as an image using JOGL but every tutorial I managed to find seems to be obsolete. I'm using JOGL 2.1.5.
Upvotes: 1
Views: 919
Reputation: 325
using Screenshot:
BufferedImage image = Screenshot.readToBufferedImage(width, height);
using AWTGLReadBufferUtil:
GLAutoDrawable glad = (GLAutoDrawable) event.getSource();
AWTGLReadBufferUtil glReadBufferUtil = new AWTGLReadBufferUtil(glad.getGLProfile(), false);
BufferedImage image = glReadBufferUtil.readPixelsToBufferedImage(glad.getGL(), true);
AWTGLReadBufferUtil example source
Upvotes: 3
Reputation: 4105
You can use AWTGLReadBufferUtil or Screenshot to do that. I advise you to look at the project jogl-demos on Github if you need an example. Screenshot was already available in JOGL 1 but is deprecated in JOGL 2.
Upvotes: 0