Reputation: 161
Here is my code for the player and the ball that interact with each other. What I want to do is to apply force to the ball like if my player is shooting it. I want the ball to move away from my player with force. how can I apply Impulse or force to this. I have tried many times but I am a newbie with Sprite Kit.
- (void) Player {
_Player = [SKSpriteNode spriteNodeWithImageNamed:@"player1"];
_Player.xScale = 0.09;
_Player.yScale = 0.09;
_Player.position = CGPointMake(self.size.width/4, self.size.height/2);
_Player.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:_Player.size];
_Player.physicsBody.dynamic = NO;
[self addChild:_Player];
}
- (void) TheMethodForBall {
SKSpriteNode *sprites = [SKSpriteNode spriteNodeWithImageNamed:@"ball"];
sprites.xScale = 0.19;
sprites.yScale = 0.19;
sprites.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:sprites.size];
sprites.physicsBody.dynamic = YES;
sprites.physicsBody.affectedByGravity = NO;
sprites.physicsBody.allowsRotation = YES;
sprites.physicsBody.restitution = YES;
sprites.physicsBody.angularVelocity = 4;
sprites.physicsBody.usesPreciseCollisionDetection = YES;
[self addChild:sprites];
}
Upvotes: 9
Views: 1599
Reputation: 19966
I think you want to apply an impulse like a kick ?
You need the following, maybe when you touch the screen / or a button
[_myBall.physicsBody applyImpulse:CGVectorMake(somePowerX, somePowerY)];
Here is another post that will help get you started
Also, this is a good tutorial for beginners.
Upvotes: 8