Reputation: 49
How do I create a random click event driven by the computer? Where the user doesn't get to choose where it clicks? I have created a table that is 5 buttons wide and 5 buttons tall, and created a click event where the user clicks on a button and the random number value is added onto their score.
Dim RandomNumbers = Enumerable.Range(0, 100).ToList()
Dim RandomNumber As New Random()
For Me.TableColunm = 0 To 4 Step 1
For Me.TableRow = 0 To 4 Step 1
Dim TemporaryNumber = RandomNumbers(RandomNumber.Next(0, RandomNumbers.Count))
RandomNumbers.Remove(CInt(TemporaryNumber))
TableButtons = New Button()
With TableButtons
.Name = "TextBox" & TableColunm.ToString & TableRow.ToString
.Text = TemporaryNumber.ToString
.Width = CInt(Me.Width / 4)
.Left = CInt(TableColunm * (Me.Width / 4))
.Top = TableRow * .Height
'.Tag = TemporaryNumber
AddHandler TableButtons.Click, AddressOf UserTableButtonClickEvent
End With
GameScreen.Controls.Add(TableButtons)
Next TableRow
Next TableColunm
Catch ex As Exception
MsgBox(ex.StackTrace & vbCrLf & "index1= " & TableColunm & vbCrLf & "index2= " & TableRow)
End Try
Private Sub UserTableButtonClickEvent(sender As Object, e As EventArgs)
CType(sender, Button).BackColor = Color.LightSteelBlue
OverAllScoreInteger += CInt(CType(sender, Button).Tag)
GameScreen.UserScoreBox.Text = OverAllScoreInteger.ToString
Dim TableButton As Button = CType(sender, Button)
TableButton.Text = "#"
TableButton.Enabled = False
End Sub
How do I make another event like this but at random?
Upvotes: 0
Views: 280
Reputation: 6375
Enumerate all controls in the GameScreen.Controls
collection and add them to a temporary list if they are a button. Then generate a random number in the range of the length of the list and click the button with this index:
Dim TempButtonList As New List(Of Button)
For Each c as Control in GameScreen.Controls
If TypeOf(c) Is Button Then TempButtonList.Add(CType(c, Button))
Next
Dim Rnd as New Random
TempButtonList(rnd.Next(0, TempButtonList.Count-1)).PerformClick()
The PerformClick()
method does exactly the same as if you would click that button with your mouse. The If
in the loop makes sure you only add buttons in the controls collection, because there may of course be other controls inside.
Complete example
It's probably easier that way (Add a FlowLayoutPanel with Size=275; 275 and two Labels to a Form):
Public Class Form1
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim Rnd As New Random
For i = 1 To 25
Dim b As New Button With {.Text = Rnd.Next(0, 100)}
b.Width = 40
b.Height = 40
FlowLayoutPanel1.Controls.Add(b)
AddHandler b.Click, AddressOf b_hndl
Next
End Sub
Private MyScore As Integer = 0
Private HisScore As Integer = 0
Dim Zug As Boolean = True
Private Sub b_hndl(sender As Object, e As EventArgs)
Dim ThisB As Button = CType(sender, Button)
Dim CurrScore As Integer = CInt(ThisB.Text)
Dim CurrZug As Boolean = Zug
Zug = Not Zug
ThisB.Enabled = False
ThisB.Text = "#"
If CurrZug Then
MyScore += CurrScore
Label1.Text = MyScore.ToString
ComputerMove()
Else
HisScore += CurrScore
Label2.Text = HisScore.ToString
End If
End Sub
Private Sub ComputerMove()
Dim TempButtonList As New List(Of Button)
For Each c As Control In FlowLayoutPanel1.Controls
If TypeOf (c) Is Button Then
Dim thisb As Button = CType(c, Button)
If thisb.Enabled Then TempButtonList.Add(thisb)
End If
Next
If TempButtonList.Count = 0 Then Exit Sub
Dim Rnd As New Random
TempButtonList(Rnd.Next(0, TempButtonList.Count - 1)).PerformClick()
End Sub
End Class
The Dim Zug As Boolean = True
determines if the player or the computer is currently in queue to select a button. It is switched on every button press, so the players take turns. The ComputerMove
function is executed after the player clicked a button.
Upvotes: 1