Reputation: 319
I'm making a circle with different buttons all over, spaced out at equal intervals.
Here's what it looks like :
I want to make it so that the picture doesn't rotate. How do I achieve that ? Here's the code.
- (void)drawWheel
{
// Drawing the Wheel view
wheelView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 275, 275)];
wheelView.center = self.view.center;
wheelView.layer.cornerRadius = wheelView.frame.size.width / 2.0;
wheelView.layer.borderColor = [UIColor whiteColor].CGColor;
//wheelView.layer.borderWidth = 0.5f;
CGFloat angleSize = 2 * M_PI / self.buttons.count;
for(int i = 0; i < self.buttons.count; i++)
{
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, wheelView.frame.size.width / 2.0, 40)];
label.layer.anchorPoint = CGPointMake(1.0f, 0.5f);
label.layer.position = CGPointMake(wheelView.bounds.size.width / 2.0, wheelView.bounds.size.height / 2.0);
label.transform = CGAffineTransformMakeRotation(angleSize * i);
label.backgroundColor = [UIColor clearColor];
UIButton *button = [self.buttons objectAtIndex:i];
button.center = CGPointMake(label.center.x, label.center.y + 15);
button.transform = CGAffineTransformRotate(label.transform, 2 * (angleSize * i));
[label addSubview:button];
[wheelView addSubview:label];
}
[self.view addSubview:wheelView];
}
Upvotes: 1
Views: 183
Reputation: 263
I didn't check it, but could you change following code
button.transform = CGAffineTransformRotate(label.transform, 2 * (angleSize * i));
to
button.transform = CGAffineTransformMakeRotation(-1 * angleSize * i);
Here I am just rotating your button to opposite direction
Upvotes: 3
Reputation: 77651
You could do something like this I think...
- (void)drawWheel
{
// Drawing the Wheel view
wheelView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 275, 275)];
wheelView.center = self.view.center;
wheelView.layer.cornerRadius = wheelView.frame.size.width / 2.0;
wheelView.layer.borderColor = [UIColor whiteColor].CGColor;
//wheelView.layer.borderWidth = 0.5f;
CGFloat angleSize = 2 * M_PI / self.buttons.count;
for(int i = 0; i < self.buttons.count; i++)
{
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, wheelView.frame.size.width / 2.0, 40)];
label.layer.anchorPoint = CGPointMake(1.0f, 0.5f);
label.layer.position = CGPointMake(wheelView.bounds.size.width / 2.0, wheelView.bounds.size.height / 2.0);
label.transform = CGAffineTransformMakeRotation(angleSize * i);
label.backgroundColor = [UIColor clearColor];
UIButton *button = [self.buttons objectAtIndex:i];
button.center = CGPointMake(label.center.x, label.center.y + 15);
// change this line
button.transform = CGAffineTransformMakeRotation(-angleSize * i);
[label addSubview:button];
[wheelView addSubview:label];
}
[self.view addSubview:wheelView];
}
Here I am just transforming the button in the other direction with the same angle.
i.e. if the label is rotated 35 degrees then the button is rotated -35 degrees. This will mean the button is rotated 0 degrees relative to the sup review of the label.
Upvotes: 2