Reputation: 107
Whenever I connect two bodies with btGeneric6DofConstraint, bullet doesn't detect collisions between them anymore and lets them freely penetrate into each other. How do I force it to detect collisions?
Upvotes: 1
Views: 156
Reputation: 344
You can specify if you want the two objects to collide with a flag when you call to addConstraint() to the world.
Upvotes: 1