Reputation: 1145
i'm trying to manage an animation with a storyboard, it'a blinking label and to achive this effect i have used this code (with animation i preefer to work only in code behind): I declare my story board;
public partial class Example: Page
{
public Storyboard LabelStoryboard=new Storyboard();
}
then i launch the animation:
private void FlashWinLabel(){
DoubleAnimation Flash= new DoubleAnimation();
Flash.Duration = TimeSpan.FromMilliseconds(400);
Flash.From = 1.0d;
Flash.To = 0.0d;
Flash.RepeatBehavior = RepeatBehavior.Forever;
WinLabel.BeginAnimation(Label.OpacityProperty, Flash);
SolidColorBrush myAnimatedBrush = new SolidColorBrush();
myAnimatedBrush.Color = Colors.White;
WinLabel.Foreground = myAnimatedBrush;
this.RegisterName("MyAnimatedBrush", myAnimatedBrush);
ColorAnimation LabelColorAnimation = new ColorAnimation();
LabelColorAnimation.To = Colors.GreenYellow;
LabelColorAnimation.Duration = TimeSpan.FromMilliseconds(200);
LabelColorAnimation.RepeatBehavior = RepeatBehavior.Forever;
LabelColorAnimation.AutoReverse = true;
Storyboard.SetTargetName(LabelColorAnimation, "MyAnimatedBrush");
Storyboard.SetTargetProperty(
LabelColorAnimation, new PropertyPath(SolidColorBrush.ColorProperty));
LabelStoryboard.Children.Add(LabelColorAnimation);
WinLabel.BeginStoryboard(LabelStoryboard);
}
All it works until this point, the problems comes when i try to stop the storyboard by pressing a button on the screen:
private void StopStoryBoard()
{
LabelStoryboard.Stop();
}
LabelStoryboard isn't null, che code .Stop() is executed but not stop the animation. What's wrong with my code?
Upvotes: 2
Views: 3892
Reputation: 20764
The problem is not in the Stop()
, but in the Begin()
.
To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable.
Lengthy msdn example:
namespace Microsoft.Samples.Animation.TimingBehaviors
{
public partial class ControlStoryboardExample : Page
{
private Storyboard myStoryboard;
public ControlStoryboardExample()
{
// Create a name scope for the page.
NameScope.SetNameScope(this, new NameScope());
this.WindowTitle = "Controlling a Storyboard";
this.Background = Brushes.White;
StackPanel myStackPanel = new StackPanel();
myStackPanel.Margin = new Thickness(20);
// Create a rectangle.
Rectangle myRectangle = new Rectangle();
myRectangle.Width = 100;
myRectangle.Height = 20;
myRectangle.Margin = new Thickness(12,0,0,5);
myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
myStackPanel.Children.Add(myRectangle);
// Assign the rectangle a name by
// registering it with the page, so that
// it can be targeted by storyboard
// animations.
this.RegisterName("myRectangle", myRectangle);
//
// Create an animation and a storyboard to animate the
// rectangle.
//
DoubleAnimation myDoubleAnimation =
new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5)));
Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
myStoryboard = new Storyboard();
myStoryboard.Children.Add(myDoubleAnimation);
//
// Create some buttons to control the storyboard
// and a panel to contain them.
//
StackPanel buttonPanel = new StackPanel();
buttonPanel.Orientation = Orientation.Horizontal;
Button beginButton = new Button();
beginButton.Content = "Begin";
beginButton.Click += new RoutedEventHandler(beginButton_Clicked);
buttonPanel.Children.Add(beginButton);
Button pauseButton = new Button();
pauseButton.Content = "Pause";
pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
buttonPanel.Children.Add(pauseButton);
Button resumeButton = new Button();
resumeButton.Content = "Resume";
resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
buttonPanel.Children.Add(resumeButton);
Button skipToFillButton = new Button();
skipToFillButton.Content = "Skip to Fill";
skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
buttonPanel.Children.Add(skipToFillButton);
Button setSpeedRatioButton = new Button();
setSpeedRatioButton.Content = "Triple Speed";
setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
buttonPanel.Children.Add(setSpeedRatioButton);
Button stopButton = new Button();
stopButton.Content = "Stop";
stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
buttonPanel.Children.Add(stopButton);
myStackPanel.Children.Add(buttonPanel);
this.Content = myStackPanel;
}
// Begins the storyboard.
private void beginButton_Clicked(object sender, RoutedEventArgs args)
{
// Specifying "true" as the second Begin parameter
// makes this storyboard controllable.
myStoryboard.Begin(this, true);
}
// Pauses the storyboard.
private void pauseButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Pause(this);
}
// Resumes the storyboard.
private void resumeButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Resume(this);
}
// Advances the storyboard to its fill period.
private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.SkipToFill(this);
}
// Updates the storyboard's speed.
private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
{
// Makes the storyboard progress three times as fast as normal.
myStoryboard.SetSpeedRatio(this, 3);
}
// Stops the storyboard.
private void stopButton_Clicked(object sender, RoutedEventArgs args)
{
myStoryboard.Stop(this);
}
}
}
Upvotes: 9