Reputation: 141598
Is there a simpler way for a class's constructor to specify that all members of built-in type should be zero-initialized?
This code snippet came up in another post:
struct Money
{
double amountP, amountG, totalChange;
int twenty, ten, five, one, change;
int quarter, dime, nickel, penny;
void foo();
Money() {}
};
and it turned out that the problem was that the object was instantiated via Money mc;
and the variables were uninitialized.
The recommended solution was to add the following constructor:
Money::Money()
: amountP(), amountG(), totalChange(),
twenty(), ten(), five(), one(), change()
quarter(), dime(), nickel(), penny()
{
}
However, this is ugly and not maintenance-friendly. It would be easy to add another member variable and forget to add it to the long list in the constructor, perhaps causing a hard-to-find bug months down the track when the uninitialized variable suddenly stops getting 0
by chance.
Upvotes: 5
Views: 1916
Reputation: 283684
You can use a subobject to initialize en masse. A member works, but then you need to qualify all access. So inheritance is better:
struct MoneyData
{
double amountP, amountG, totalChange;
int twenty, ten, five, one, change;
int quarter, dime, nickel, penny;
};
struct Money : MoneyData
{
void foo();
Money() : MoneyData() {} /* value initialize the base subobject */
};
Demonstration (placement new
is used to make sure the memory is non-zero before object creation): http://ideone.com/P1nxN6
Contrast with a slight variation on the code in the question: http://ideone.com/n4lOdj
In both of the above demos, double
members are removed to avoid possible invalid/NaN encodings.
Upvotes: 7
Reputation: 61920
For something working in C++98, you can use Boost's value_initialized
: (live example)
#include <boost/utility/value_init.hpp>
...
struct Money
{
boost::value_initialized<double> amountP, amountG, totalChange;
boost::value_initialized<int> twenty, ten, five, one, change;
boost::value_initialized<int> quarter, dime, nickel, penny;
void foo();
Money() {/*every member is 0*/}
};
Upvotes: 7
Reputation: 310990
You can use the default constructor the following way
Money m = {};
Or you can set initialization of data members inside the class definition:
struct Money
{
double amountP = 0.0, amountG = 0.0, totalChange = 0.0;
int twenty = 0, ten = 0, five - 0, one = 0, change = 0;
int quarter = 0, dime = 0, nickel = 0, penny = 0;
void foo();
Money() {}
};
Upvotes: 2