Reputation: 3645
I have method which accepts an object
. This object I know is a List<T>
however T may vary between children of a base class at any one time when being passed into the method.
So if my base class is MonthType
, and I have children called BlockMonthType
and AreaMonthType
the object passed in could be anyone of List<BlockMonthType> or List<AreaMonthType>
.
I want to be able to add items to this object however when I cast it it seems to make a copy and the original object is not updated.
I'm doing this to cast:
var objectList = ((IEnumerable<MonthType>)graphObject.Source.Object).ToList();
Now I want to create a new item and add it to the list
// where ObjectType is a Type variable containing BlockMonthType
var newObject = (BlockMonthType)Activator.CreateInstance(graphObject.Source.ObjectType);
objectList.Add(newObject);
// and carry on the world is good
This works in so far as objectList has a newObject added. However the original variable isn't updated so when I leave the method it's back to it's original state. I know the object is a List<> when passed in as I can see it in the debugger as such.
Is there anyway I can accomplish this?
Here is a cut down version of the method I'm using it in.
public TraverseGraphResult Write(ObjectGraph graphObject)
{
var objectList = ((IEnumerable<MonthType>)graphObject.Source.Object).ToList();
var newObject = (MonthType)Activator.CreateInstance(rule.ObjectType);
newObject.Month = rule.Month;
objectList.Add(newObject);
// Other stuff as well is done but that's the crux of it
}
Hopefully this gives it more context. The method is being used to try and navigate a large object tree with many class types. I'm trying to add a new class type handler which will deal with adding and removing items from a list.
// This is being used in a recursive method to loop down a object's property tree
// .. more code here
// where properties is a List<PropertyInfo>
foreach (var pInfo in properties)
{
if (IsList(pInfo.PropertyType))
{
var enumerable = (IEnumerable)pInfo.GetValue(currentObjectGraph.Source.Object, null);
var sourceEnumerator = enumerable.GetEnumerator();
var graph = new ObjectGraph(enumerable, pInfo.Name);
// this part is made up but essentially the code looks up a list of objects that can deal with this
// particular one and returns it. We then call the write method on that object
var something = GetInterfaceHandlerForObject(enumerable);
something.Write(graph);
}
}
Upvotes: 1
Views: 137
Reputation: 3645
I ended up resolving this by storing the underlying List T type in the ObjectGraph object and casting to that when required.
var objectList = ((IEnumerable)graphObject.Source.Object).Cast(monthAllocationRule.ListType);
Without the correct cast objectList was either null or a copy of the list. Now I can add to objectList and know it's added to the source object.
Probably not idea as Ian mentioned above but did the trick.
Upvotes: 0
Reputation: 39277
You should make your method generic:
public void MyMethod<T>(List<T> objectList) where T:class, new()
{
objectList.Add(new T());
...
}
Casting is rarely ever necessary when you use generics. Also, your ToList() is causing a new copy of the list to be created.
One drawback to this approach is that T
needs to have an empty constructor. If you need to construct an object with parameters you could instead pass in a Func<T>
. You can then call it passing in a lambda expression like: (x) => new BlockMonthType(someParameter, orAnother)
.
Upvotes: 4