Reputation: 485
I was wondering if there is any elapsed gametime method that I could add acceleration to a entity. I want to use something like XNA's elapsed gametime code. The amount of seconds that pass by through each frame is all I need to get acceleration working.
Upvotes: 0
Views: 569
Reputation: 2794
If you are using GameWindow
, you can use the FrameEventArgs
from the UpdateFrame
and RenderFrame
events.
class MyGame : GameWindow
{
double seconds;
Vector3 position;
protected override void OnUpdateFrame(object sender, FrameEventArgs e)
{
// e.Time is the elapsed time from the previous UpdateFrame event
// in seconds
seconds += e.Time;
position = new Vector3(
(float)Math.Cos(seconds),
(float)Math.Sin(seconds),
1.0f);
}
}
Upvotes: 1