Reputation:
Hi in my iOS application I want to rotate the UIImage
data in 90 Degrees.
I used the below code for 180 degree rotation - and it works fine.
- (UIImage*)upsideDownBunny:(UIImage *)img {
CGSize imgSize = [img size];
UIGraphicsBeginImageContext(imgSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextRotateCTM(context, M_PI);
CGContextTranslateCTM(context, -imgSize.width, -imgSize.height);
[img drawInRect:CGRectMake(0, 0, imgSize.width, imgSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
But when I try to rotate in 90 degree it is not working - please correct me
- (UIImage *)upsideDownBunny:(UIImage *)img {
CGSize imgSize = [img size];
UIGraphicsBeginImageContext(imgSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextRotateCTM(context, M_PI_2);
CGContextTranslateCTM(context, -imgSize.width, -imgSize.height);
[img drawInRect:CGRectMake(0, 0, imgSize.width, imgSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Upvotes: 1
Views: 94
Reputation: 2225
Try this
- (UIImage *)upsideDownBunny:(UIImage *)image {
// Rotate in degrees
CGFloat degrees = M_PI_2;
// Calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
CGAffineTransform transform = CGAffineTransformMakeRotation(degrees);
rotatedViewBox.transform = transform;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create image context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image.
CGContextTranslateCTM(context, rotatedSize.width * 0.5f, rotatedSize.height * 0.5f);
// Rotate the image context
CGContextRotateCTM(context, degrees);
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(-image.size.width * 0.5f, -image.size.height * 0.5f, image.size.width, image.size.height), [image CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
The problem is your context is being rotated around (0,0) which is the top left corner and after 90 degrees rotate it will go out of bounds. So you need to move the origin of the context to middle.
Upvotes: 0
Reputation: 3283
Try this...
UIImage * LandscapeImage = [UIImage imageNamed: imgname];
UIImage * PortraitImage = [[UIImage alloc] initWithCGImage: LandscapeImage.CGImage
scale: 1.0
orientation: UIImageOrientationLeft];
hope this helps you!
Upvotes: 1