Reputation: 1577
The method throws OutOfMemoryError for large images in size( not by resolution) i have 12 MP photos, all of them are different in size(1.5MB, 2.5MB, 3.2MB, 4.1MB) etc and the resolution for all of them are same 4000 x 3000 (pixels).
The resizer method works fine for images less than 3MB in size, but for those images that are >3MB it throws OutOfMemoryError i dont know what could fix it, my app is mainly for resizing large images, and this is really getting me nowhere.
The resizer method is:
public File resizeBitmap(String imPath, int reqSize) {
File fl = null;
try{
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(imPath, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqSize);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap saveImg = BitmapFactory.decodeFile(imPath, options);
//save resized image
String tmpName = "IMG_"+String.valueOf(System.currentTimeMillis()) + ".jpg";
fl = fileCache.getRawFile(tmpName);
FileOutputStream fos = new FileOutputStream(fl);
saveImg.compress(Bitmap.CompressFormat.JPEG, 95, fos);
saveImg.recycle();
return fl;
}
catch (Throwable eex){
eex.printStackTrace();
if(eex instanceof OutOfMemoryError) {
runOnUiThread(new Runnable() {
public void run() {
Toast.makeText(Resizer.this, "Memory ran out", Toast.LENGTH_SHORT).show();
}
});
}
return null;
}
}
//Method for calculating insamplesize
public int calculateInSampleSize(BitmapFactory.Options options, int reqSize) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
Log.i("width",""+width);
Log.i("height",""+height);
int inSampleSize = 1;
if (height > reqSize || width > reqSize) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqSize);
} else {
inSampleSize = Math.round((float) width / (float) reqSize);
}
}
return inSampleSize;
}
//Stacktrace
04-11 09:01:19.832: W/System.err(8832): java.lang.OutOfMemoryError
04-11 09:01:19.953: W/System.err(8832): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method)
04-11 09:01:19.972: W/System.err(8832): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:529)
04-11 09:01:19.993: W/System.err(8832): at com.scale.app.Resizer.resizeBitmap(Resizer.java:1290)
Upvotes: 1
Views: 388
Reputation: 1611
Image Size : 4000*3000 in px
When the image load : 4000*3000*4 = ? KB
So,Vitrual Heap Memory of the Android device are : 32 MB, 64 MB , 128 MB ... so on
if you using:
<application
android:largeHeap="true">
</application>
This will increase the VHM double (if 32 MB = 2* 32 MB). BUt this will not an good way to do this, effect on OS
You need to decrease the size of the image.
Use the below class and pass the path of the image and width , height what you want
Bitmap bitmap = BitmapSize.getDecodedBitmap(path, 400, 400);
Class::::
public class BitmapSize{
public static Bitmap getDecodedBitmap(String path, float target_width, float target_height) {
Bitmap outBitmap = null;
try {
Options decode_options = new Options();
decode_options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path,decode_options); //This will just fill the output parameters
int inSampleSize = calculateInSampleSize(decode_options, target_width, target_height);
Options outOptions = new Options();
outOptions.inJustDecodeBounds = false;
outOptions.inSampleSize = inSampleSize;
outOptions.inPreferredConfig = Bitmap.Config.ARGB_8888;
outOptions.inScaled = false;
Bitmap decodedBitmap = BitmapFactory.decodeFile(path,outOptions);
outBitmap = Bitmap.createScaledBitmap(decodedBitmap,// (int)target_width, (int)target_height, true);
(int)((float)decodedBitmap.getWidth() / inSampleSize),
(int)((float)decodedBitmap.getHeight() / inSampleSize), true);
System.out.println("Decoded Bitmap: Width " + outBitmap.getWidth() + " Height = " + outBitmap.getHeight() + " inSampleSize = " + inSampleSize);
} catch (Exception e) {
// TODO: handle exception
}
return outBitmap;
}
public static int calculateInSampleSize(Options options, float reqWidth, float reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height
/ (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
}
Upvotes: 1
Reputation: 7071
Please try with these Option properties..
BitmapFactory.Options opts=new BitmapFactory.Options();
opts.inDither=false; //Disable Dithering mode
opts.inPurgeable=true; //Tell to gc that whether it needs free memory, the Bitmap can be cleared
opts.inInputShareable=true; //Which kind of reference will be used to recover the Bitmap data after being clear, when it will be used in the future
opts.inTempStorage=new byte[32 * 1024];
opts.inSampleSize = 1;
To reduce the quality of image file increase the number of opts.inSampleSize. Click here for more details
And add one more attribute in Manifest.xml in application tag
android:largeHeap="true"
Upvotes: 0
Reputation: 8605
Please read http://developer.android.com/training/displaying-bitmaps/load-bitmap.html how to deal with large Bitmaps.
The BitmapFactory class provides several decoding methods (decodeByteArray(), decodeFile(), decodeResource(), etc.) for creating a Bitmap from various sources. Choose the most appropriate decode method based on your image data source. These methods attempt to allocate memory for the constructed bitmap and therefore can easily result in an OutOfMemory exception
Upvotes: 0