Reputation: 2397
I'm working on a simple C program with nested structures and unions, and I got a problem returning a pointer to a char array.
Here is the code :
#define BUFSIZE 32
typedef enum {
S1 = 0,
S2
} type_t;
typedef struct {
int x, y;
char value[BUFSIZE];
} s1_t;
typedef struct {
s1_t s;
char value2[BUFSIZE];
} s2_t;
typedef struct {
type_t t;
union {
s1_t s1;
s2_t s2;
};
} s3_t;
s3_t* new_s1(int x, int y, char* value) {
s3_t* s;
if ((s = malloc(sizeof(s3_t))) == NULL)
return NULL;
memset(s, 0, sizeof(s3_t));
s->t = S1;
s->s1.x = x;
s->s1.y = y;
strncpy(s->s1.value, value, BUFSIZE);
return s;
}
s3_t* new_s2(int x, int y, char* value, char* value2) {
s3_t* s;
if ((s = malloc(sizeof(s3_t))) == NULL)
return NULL;
memset(s, 0, sizeof(s3_t));
s->t = S2;
s->s2.s.x = x;
s->s2.s.y = y;
strncpy(s->s2.s.value, value, BUFSIZE);
strncpy(s->s2.value2, value2, BUFSIZE);
return s;
}
// The problem comes from this function ?
char* get_value(s3_t s) {
return (s.t == S1) ? s.s1.value : s.s2.s.value;
}
int main(void) {
s3_t *a, *b;
char *p1, *p2;
if ((a = new_s1(1, 2, "A")) == NULL)
return 1;
if ((b = new_s2(1, 2, "ABCD", "VAL2")) == NULL)
return 2;
p1 = get_value(*a);
printf("a (%p) => P1 : (%p - %s) - (%p - %s)\n", a, p1, p1, a->s1.value, a->s1.value);
p2 = get_value(*b);
printf("b (%p) => P1 : (%p - %s) - (%p - %s)\n", b, p2, p2, b->s2.s.value, b->s2.s.value);
printf("strcmp(p1,p2) = %d\n", strcmp(p1, p2));
free(a);
free(b);
return 0;
}
And the output :
a (0x1974010) => P1 : (0x7fff085df16c - A) - (0x197401c - A)
b (0x1974070) => P2 : (0x7fff085df16c - ABCD) - (0x197407c - ABCD)
strcmp(p1,p2) = 0
The problem is that the pointers returned by the get_value
function are the same, even if the params are not ("a", then "b"), so strcmp()
returns 0.
As you see, get_value(*a)
returns the pointer 0x7fff085df16c
, why not 0x197401c
?
Because the pointers returned are the same, if I change the main in :
// ...
p1 = get_value(*a);
p2 = get_value(*b);
printf("a (%p) => P1 : (%p - %s) - (%p - %s)\n", a, p1, p1, a->s1.value, a->s1.value);
printf("b (%p) => P2 : (%p - %s) - (%p - %s)\n", b, p2, p2, b->s2.s.value, b->s2.s.value);
printf("strcmp(p1,p2) = %d\n", strcmp(p1, p2));
// ...
The string value of p1 is overwritten by the string value of p2. So the output looks like :
a (0x1156010) => P1 : (0x7fffb81d8cbc - ABCD) - (0x115601c - A)
b (0x1156070) => P2 : (0x7fffb81d8cbc - ABCD) - (0x115607c - ABCD)
strcmp(p1,p2) = 0
Of course, I can fix this by changing the function get_value
to make it copy the string and return another pointer.
char* get_value(s3_t s) {
char* p;
if ((p = malloc(BUFSIZE)) == NULL)
return NULL;
strncpy(p, ((s.t == S1) ? s.s1.value : s.s2.s.value), BUFSIZE);
return p;
}
But I don't (and I want to) understand why the pointer returned by get_value
is different from the pointer in the structure. Did I miss something ?
Upvotes: 1
Views: 212
Reputation: 92
This function you called:
char* get_value(s3_t s) {
return (s.t == S1) ? s.s1.value : s.s2.s.value;
}
This function takes value as the parameter (not a pointer).. You should make something like:
char* get_value(s3_t *s) {
return (s->t == S1) ? s->s1.value : s->s2.s.value;
}
and
p1 = get_value(a);
That if you want to preserve the pointer from the caller..
Upvotes: 1
Reputation: 14619
Structure/Union types (all types, really) in C are passed by-value.
So in this code:
char* get_value(s3_t s) {
}
the compiler will allocate an s3_t
on the stack and the caller will copy its contents into the stack space allocated.
By returning the contents of s.s1.value
, you're returning a pointer to space that was allocated on the stack. This memory gets deallocated when get_value()
returns to the
caller.
Some compilers are kind enough to warn you when you make this error. For example, I took your get_value()
to clang
with -Wall
and got the following:
$ /opt/llvm+clang-3.4/bin/clang -Wall -o pbv.o -c pbv.c
pbv.c:28:24: warning: address of stack memory associated with local variable 's' returned [-Wreturn-stack-address]
return (s.t == S1) ? s.s1.value : s.s2.s.value;
^
1 warning generated.
Upvotes: 2