Reputation: 894
I'm working my way through the good intro Packt book "Learning Threee.js..." by Jos Dirksen.
On page39 he discusses the chapter-02/01-basicscene.html file and shows rendering a series of cubes with shadows. The example works fine solid objects but I when I make the cubes wireframe;
var cubeMaterial = new THREE.MeshLambertMaterial({color: Math.random() * 0xffffff, wireframe: true });
I still see solid shadows on the plane.
Is this a known problem or is there a way of seeing just the wireframe shadows?
Thanks
Graham
Upvotes: 0
Views: 299
Reputation: 104833
It's a feature. :-)
When casting shadows, objects are treated as solid from the point of view of the light.
See this related post: Shadowmap texture alpha.
three.js r.66
Upvotes: 1