Reputation: 397
I'm trying to follow this tutorial, on hosting Cocos2d in NodeJS, but I'm getting this error message:
Object #<Server> has no method 'use'
at Object.<anonymous>
in this line:
server.use('/Art', express.static(__dirname + '/Art') );
This is my code:
var express = require('express'),
http = require('http');
var app = express();
app.use(express.bodyParser());
var server = http.createServer(app);
server.use('/Art', express.static(__dirname + '/Art') );
server.use('/Platform', express.static(__dirname + '/Platform') );
server.use('/Sounds', express.static(__dirname + '/Sounds') );
server.use('/Src', express.static(__dirname + '/Src') );
server.get('/', function(req,res){
res.sendfile('index.html');
console.log('Sent index.html');
});
server.get('/api/hello', function(req,res){
res.send('Hello Cruel World');
});
server.listen(process.env.PORT || 3000);
Upvotes: 0
Views: 144
Reputation: 7585
The error message tells you what happened: the variable server
refers to a web server object of Node, not express application. so your code should be corrected to:
app.use('/Art', express.static(__dirname + '/Art') );
app.use('/Platform', express.static(__dirname + '/Platform') );
app.use('/Sounds', express.static(__dirname + '/Sounds') );
app.use('/Src', express.static(__dirname + '/Src') );
app.get('/', function(req,res){
res.sendfile('index.html');
console.log('Sent index.html');
});
app.get('/api/hello', function(req,res){
res.send('Hello Cruel World');
});
http.createServer(app).listen(process.env.PORT || 3000);
Upvotes: 2