Sam
Sam

Reputation: 93

remove_if not working, not sure what the issue is

I am working on deleting elements from a vector and I cannot seem to get my remove_if statement to work. I have a vector filled with my structs and while I am looping through the vector I delete any elements that match a criteria.

My vector:

vector<vertex*> nodes { &s, &A, &G, &D, &B, &H, &E, &C, &I, &F, &t };

and the remove_if statement:

nodes.erase(remove_if(nodes.begin(), nodes.end(), shouldDelete(i)),
                nodes.end());

This is to decide if I should delete:

bool shouldDelete(vertex i) {
return (i.incomingEdges == 0);
}

Usually I can work my way through a problem however the error that I am getting is super strange:

Building file: ../src/Main.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++0x -MMD -MP -MF"src/Main.d" -MT"src/Main.d" -o

/Library/Developer/CommandLineTools/usr/bin/../lib/c++/v1/algorithm:2117:18: error: called object type 'int' is not a function or function pointer

        if (!__pred(*__i))
             ^~~~~~

../src/Main.cpp:95:16: note: in instantiation of function template specialization 'std::__1::remove_if, bool>' requested here nodes.erase(remove_if(nodes.begin(), nodes.end(), shouldDelete(i)), ^

/Library/Developer/CommandLineTools/usr/bin/../lib/c++/v1/algorithm:859:13: error: called object type 'int' is not a function or function pointer

    if (__pred(*__first))
        ^~~~~~

/Library/Developer/CommandLineTools/usr/bin/../lib/c++/v1/algorithm:2110:22: note: in instantiation of function template specialization 'std::__1::find_if, bool &>' requested here __first = _VSTD::find_if<_ForwardIterator, typename add_lvalue_reference<_Predicate>::type> ^

../src/Main.cpp:95:16: note: in instantiation of function template specialization 'std::__1::remove_if, bool>' requested here nodes.erase(remove_if(nodes.begin(), nodes.end(), shouldDelete(i))

Here is the rest of the code, sorry for the length:

#include <iostream>
#include <algorithm>
#include <vector>
#include <queue>
#include <iterator>

using namespace std;

struct vertex {
char vertexName;
int incomingEdges;
vertex* nextDoorTop = nullptr;
vertex* nextDoorMiddle = nullptr;
vertex* nextDoorBottom = nullptr;
bool markToDelete = false;
};
void queueNodes(vector<vertex*>& nodes, queue<vertex*>& q);
bool shouldDelete(vertex i);

int main() {
vertex s, A, G, D, B, H, E, C, I, F, t;
s.vertexName = 's';
s.incomingEdges = 0;
s.nextDoorTop = &A;
s.nextDoorMiddle = &D;
s.nextDoorBottom = &G;
A.vertexName = 'A';
A.incomingEdges = 2;
A.nextDoorTop = &B;
A.nextDoorMiddle = &E;
G.vertexName = 'G';
G.incomingEdges = 1;
G.nextDoorTop = &D;
G.nextDoorMiddle = &E;
G.nextDoorBottom = &H;
D.vertexName = 'D';
D.incomingEdges = 2;
D.nextDoorMiddle = &E;
B.vertexName = 'B';
B.incomingEdges = 1;
B.nextDoorTop = &C;
H.vertexName = 'H';
H.incomingEdges = 1;
H.nextDoorTop = &E;
H.nextDoorMiddle = &I;
E.vertexName = 'E';
E.incomingEdges = 4;
E.nextDoorTop = &C;
E.nextDoorMiddle = &F;
E.nextDoorBottom = &I;
C.vertexName = 'C';
C.incomingEdges = 3;
C.nextDoorMiddle = &t;
I.vertexName = 'I';
I.incomingEdges = 2;
I.nextDoorTop = &F;
I.nextDoorMiddle = &t;
F.vertexName = 'F';
F.incomingEdges = 2;
F.nextDoorMiddle = &t;
t.vertexName = 't';
t.incomingEdges = 3;

vector<vertex*> nodes { &s, &A, &G, &D, &B, &H, &E, &C, &I, &F, &t };
queue<vertex*> q;
cout << "Vertex Name: " << " Number Of Edges: " << endl;
for (const auto& n : nodes) {
    const auto& i = *n;
    cout << i.vertexName << "         " << i.incomingEdges
            << "                 " << endl;
}
int counter = 0;
while (counter < 5) {
    queueNodes(nodes, q);
    counter++;
}
return 0;
}
bool shouldDelete(vertex i) {
return (i.incomingEdges == 0);
}
void queueNodes(vector<vertex*>& nodes, queue<vertex*>& q) {
for (auto n : nodes) {
    auto& i = *n;
    cout << endl << i.vertexName << "             " << i.incomingEdges;
    if (i.incomingEdges == 0) {
        if (i.nextDoorTop)
            i.nextDoorTop->incomingEdges--;
        if (i.nextDoorMiddle)
            i.nextDoorMiddle->incomingEdges--;
        if (i.nextDoorBottom)
            i.nextDoorBottom->incomingEdges--;
        cout << " foo";
        q.push(&i);
        nodes.erase(remove_if(nodes.begin(), nodes.end(), shouldDelete(i)),
                nodes.end());
    } else {
        cout << " bar";
    }
    cout << "Queue Size: " << q.size();
}
}

Upvotes: 0

Views: 469

Answers (1)

smac89
smac89

Reputation: 43264

Change your shouldDelete function to:

bool shouldDelete(const vertex *i) {
    return (i == nullptr || i->incomingEdges == 0);
}

And call the function as so:

nodes.erase(remove_if(nodes.begin(), nodes.end(), shouldDelete), nodes.end());

Upvotes: 2

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