Reputation: 127
I have an image in Fireworks. I am using the picker to choose the color and then look at the RGB values. I am putting these values into UIColor:colorWithRed:green:blue:alpha
but it is not giving me the same output. I am using values between 1.0 and 0.0.
I am trying to get a dark blue color, the UIColor
is giving me a very light blue.
Ideas?
Upvotes: 4
Views: 4319
Reputation: 770
#define UIColorFromRGBWithAlpha(rgbValue,a) [UIColor \
colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \
green:((float)((rgbValue & 0xFF00) >> 8))/255.0 \
blue:((float)(rgbValue & 0xFF))/255.0 alpha:a]
use this code with best of RGB on hex Coloring....Cheers
Upvotes: 0
Reputation: 71
Add this to a header file: (something like helpers.h)
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1]
Then add this to the YourApp_Prefix.pch file
#import "helpers.h"
Finally whenever you need a color you would use this:
UIColor* myColor = RGBCOLOR(64,87,188);
Upvotes: 7
Reputation: 1893
Ensure that you are retrieving float values by including decimal points in your statement.
UIColor *myColor = [UIColor colorWithRed:16.0/255 green:176.0/255 blue:230.0/255 alpha:1];
Hope that helps.
Upvotes: 0
Reputation: 326
Sounds to me like your calculations for converting the value from fireworks to the value necessary in UIColor is off.
example:
Fireworks RGB values red:64 green:87 blue:188
divide those three number each by 255
gives you
[UIColor colorWithRed:0.250980392156863 green:0.341176470588235 blue:0.462745098039216 alpha:1.0]
Upvotes: 10