Reputation: 4636
There are a few questions out there about this and a few different answers - none of which seem to work for me.
I have a libdgx app, which complicates things slightly I guess, but I don't see that it should be causing the problem. Code for my onCreate is below.
I have an AdListener assigned that is called when the add is loaded. This code is being hit but nothing is being shown. If I set the advert to refresh then it will show after the first refresh. If I call loadAd a second time after a brief wait the banner will show. If I call loadAd on two consecutive lines of code the advert will not show. Any pointers as to what might be going on here would be appreciated.
edit: I also just noticed that I can click the advert, even though I can't see the advert. When I return back to the game having clicked the advert the advert displays correctly.
edit2: I changed the advert to a SMART_BANNER instead of a BANNER and that seems to work as expected. I still have no idea why the BANNER isn't working.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the layout
FrameLayout layout = new FrameLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_FULLSCREEN
| WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
WindowManager.LayoutParams.FLAG_FULLSCREEN
| WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = false;
config.useCompass = false;
config.useWakelock = false;
config.useImmersiveMode = true;
config.hideStatusBar = true;
// Create the libgdx View
View gameView = initializeForView(new WordStormGame(this), config);
// Add the libgdx view
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("xxxxxxxxxxxx");
adView.setAdSize(AdSize.BANNER);
adView.setAdListener(new AdListener() {
public void onAdLoaded()
Gdx.app.log("Advert", "Ad Loaded");
}
}
);
// Add the AdMob view
FrameLayout.LayoutParams adsParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.WRAP_CONTENT, android.view.Gravity.TOP | android.view.Gravity.CENTER_HORIZONTAL);
layout.addView(adView, adsParams);
// Hook it all up
setContentView(layout);
adView.loadAd(new AdRequest.Builder().build());
}
Upvotes: 3
Views: 1005
Reputation: 4636
Solving this was eventually as simple as adding the line
adView.setBackgroundColor(Color.TRANSPARENT);
My final adview creation code looks like this:
private void createAdView() {
abBuilder = new AdRequest.Builder();
abBuilder.addTestDevice("xxxxxxx");
if (adView != null)
((ViewManager) adView.getParent()).removeView(adView);
adView = new AdView(this);
adView.setAdUnitId("xxxxxxx");
adView.setAdSize(AdSize.SMART_BANNER);
adView.setAdListener(new AdListener() {
public void onAdLoaded() {
if (adsShown)
adView.setVisibility(View.VISIBLE);
Gdx.app.log("Advert", "Ad Loaded");
}
}
);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdMob view
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
layout.addView(adView, adParams);
}
Upvotes: 5
Reputation: 1149
I had the same exact issue with smart banner and I fixed it by adding the view to the layout thru the AdListener once an ad was loaded:
// Create and setup the AdMob view
AdRequest.Builder ad_builder = new AdRequest.Builder();
ad_builder.addTestDevice("XXXXXXXXXXXXX"); // my HTC phone
m_AdRequest = ad_builder.build();
m_AdView = new AdView(this);
m_AdView.setAdSize(AdSize.SMART_BANNER);
m_AdView.setAdUnitId("ZZZZZZZZZZZZ");
m_AdView.setAdListener(new AdListener() {
private boolean _first = true;
@Override
public void onAdLoaded() {
if (_first) {
_first = false;
// Add the AdMob view when the first ad gets loaded, this makes sure the first ad gets displayed
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM); // places the ad at the bottom overlapping your game
layout.addView(m_AdView, adParams);
}
}
});
Hope this solves your headache!
Upvotes: 0
Reputation: 423
Just a thought, have you included this code? It is required by all ads.
public void onResume() {
super.onResume();
if (adView != null) {
adView.resume();
}
}
@Override
public void onPause() {
if (adView != null) {
adView.pause();
}
super.onPause();
}
/** Called before the activity is destroyed. */
@Override
public void onDestroy() {
// Destroy the AdView.
if (adView != null) {
adView.destroy();
}
super.onDestroy();
}
Upvotes: 0