Reputation: 129
Have created a class which implements ThreadPool. The code is as below:
public sealed class PyeThreadPool :
IDisposable
{
private readonly object _lock = new object();
private readonly int _minThreadCount;
private readonly int _maxThreadCount;
private readonly Queue<Action> _queue = new Queue<Action>();
private int _totalThreadCount;
private int _waitingThreadCount;
private bool _disposed;
public PyeThreadPool(int minThreadCount, int maxThreadCount)
{
if (minThreadCount < 0)
throw new ArgumentOutOfRangeException("minThreadCount");
if (maxThreadCount < 1 || maxThreadCount < minThreadCount)
throw new ArgumentOutOfRangeException("maxThreadCount");
_minThreadCount = minThreadCount;
_maxThreadCount = maxThreadCount;
}
public void Dispose()
{
lock (_lock)
{
_disposed = true;
// if there are thread waiting, they should stop waiting.
if (_waitingThreadCount > 0)
Monitor.PulseAll(_lock);
}
}
/// <summary>
/// Executes an action in a parallel thread.
/// </summary>
public void RunParallel(Action action)
{
if (action == null)
throw new ArgumentNullException("action");
lock (_lock)
{
if (_disposed)
throw new ObjectDisposedException(GetType().FullName);
bool queued = false;
if (_waitingThreadCount == 0)
{
if (_totalThreadCount < _maxThreadCount)
{
_totalThreadCount++;
var thread = new Thread(_ThreadRun);
thread.Name = "Worker Thread";
thread.Start(action);
queued = true;
}
}
if (!queued)
{
_queue.Enqueue(action);
Monitor.Pulse(_lock);
}
}
}
private void _ThreadRun(object firstAction)
{
Action action = (Action)firstAction;
firstAction = null;
// we always start a new thread with an action, so we get it immediately.
// but, as we don't know what that action really holds in memory, we set
// the initial action to null, so after it finishes and a new action is get,
// we will let the GC collect it.
while (true)
{
action();
lock (_lock)
{
if (_queue.Count == 0)
{
// we started waiting, so new threads don't need to be created.
_waitingThreadCount++;
while (_queue.Count == 0)
{
if (_disposed)
return;
if (_totalThreadCount > _minThreadCount)
{
_totalThreadCount--;
_waitingThreadCount--;
return;
}
action = null;
Monitor.Wait(_lock);
}
// we finished waiting.
_waitingThreadCount--;
}
action = _queue.Dequeue();
// we just get a new action, and we will release the lock and return
// to the while, where the action will be executed.
}
}
}
}
I have tried to use this and the test code is as:
PyeThreadPool MyPool;
int x = 1;
protected void Page_Load(object sender, EventArgs e)
{
MyPool = new PyeThreadPool(4, 6);
}
void showMessage(string message)
{
TxtMessage.Text = message;
}
protected void BtnStartThread_Click(object sender, EventArgs e)
{
x++;
int arg = x;
MyPool.RunParallel(() =>
{
showMessage(arg.ToString());
});
}
Problem is:
(1) When I execute this either in debug or release mode I do not see the result in textbox, on the other hand I see the result when I step through. What am I missing here, why I can not see the output.
(2) The RunParallel method shows only one thread even if I have set maxcount to more than 1. Is there any code logic missing or is it because the test application is simple?
Thanks !
Upvotes: 1
Views: 102
Reputation: 1129
The problem is you are attempting to update a UI control from a background thread. Not allowed.
You need to do a BeginInvoke or Invoke in your ShowMessage function.
Upvotes: 0
Reputation: 20595
You should have a look at SmartThreadPool library. It is one of the best alternative to ThreadPool.
Its features (copied from source link)
Smart Thread Pool is a thread pool written in C#. The implementation was first based on Stephan Toub's thread pool with some extra features, but now, it is far beyond the original. Here is a list of the thread pool features:
Upvotes: 1