Reputation: 1711
For example: I have two sounds. Both 40 seconds duration. I need to start them at the same time. Here is my method:
private void startPlaying() {
mPlayerDrums = MediaPlayer.create(this, mCurrentDrumResId);
mPlayerDrums.setLooping(true);
mPlayerTrack = MediaPlayer.create(this, mCurrentTrackResId);
mPlayerTrack.setLooping(true);
if (STATE == STATE_PLAY) {
mPlayerDrums.start();
mPlayerTrack.start();
}
setPlayersVolume(mSeekbar.getProgress());
}
but sometimes they do not play synchronously. From the logs (every 400ms it displays position of the players):
05-03 14:47:01.190: V/wise(23335): drums pos 0 track pos 0
05-03 14:47:01.600: V/wise(23335): drums pos 93 track pos 0
05-03 14:47:02.001: V/wise(23335): drums pos 766 track pos 766
05-03 14:47:02.401: V/wise(23335): drums pos 1138 track pos 1138
05-03 14:47:02.801: V/wise(23335): drums pos 1556 track pos 1509
05-03 14:47:03.202: V/wise(23335): drums pos 1950 track pos 1950
Upvotes: 1
Views: 1066
Reputation: 1372
You can use CyclingBarrier to start two players in one time. something like this
CyclicBarrier cyclicBarrier = new CyclingBarrier(2);
public void onPrepared(MediaPlayer player) {
new StartThread(player).start();
}
public class StartThread extends Thread {
private MediaPlayer player;
public StartThread(MediaPlayer player) {
this.player = player;
}
@Override
public void run(){
cyclingBarrier.await();
player.start();
}
}
Upvotes: 2