Reputation: 6147
Why does maya return a different value for cos(1) than 3ds Max? I was trying to make a circle shape and became confused about this topic.
Maya returns:
import math
p = math.cos(1.0)
print p
returns: 0.540302305868
3ds Max returns:
p = cos(1.0)
print p
returns: 0.999848
In 3ds Max this returns me a perfect circle. In maya I'm not sure what happens to it...Hopefully it's just something I'm overlooking that's causing this to result in an unexpected behavior.
import maya.cmds as cmds
import math
cmds.file(new=True, f=True)
radius = 10
sides = 8
ang = 360.0 / sides
pts = []
for i in range(0,sides):
x = radius * math.cos(i * ang )
y = 0
z = radius * math.sin(i * ang)
pt = (x, y, z)
print i
pts.append(pt)
cmds.curve(d=1, p=pts )
Upvotes: 0
Views: 99
Reputation: 13539
cos
in 3ds max probably expects degrees. while math.cos
expect radians
In [66]: math.cos(1)
Out[66]: 0.5403023058681397
In [67]: math.cos(math.radians(1)) #Converting 1 degree to radians
Out[67]: 0.9998476951563913
Upvotes: 3