Reputation: 21
I'm developing game on cocos2d-x with C++. I developed whole code in xCode. compiled, run in iphone and ipad, run as expected.
$ ./build_native.sh
NDK_ROOT = D:\android-ndk-r9
COCOS2DX_ROOT = /cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android/../../..
APP_ROOT = /cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android/..
APP_ANDROID_ROOT = /cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android
Using prebuilt externals
make: Entering directory '/cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android'
Android NDK: WARNING:/cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android/../../../cocos2dx/Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Compile++ thumb : cocos2dcpp_shared <= AppDelegate.cpp
Compile++ thumb : cocos2dcpp_shared <= PlayerSelection.cpp
jni/../../Classes/PlayerSelection.cpp: In member function 'void PlayerSelection::update()':
jni/../../Classes/PlayerSelection.cpp:1511:17: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
Compile++ thumb : cocos2dcpp_shared <= GameScene.cpp
C:\cygwin64\tmp\ccdF8Sjo.s: Assembler messages:
C:\cygwin64\tmp\ccdF8Sjo.s:12180: Error: branch out of range
/cygdrive/d/android-ndk-r9/build/core/build-binary.mk:348: recipe for target 'obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/GameScene.o' failed
make: *** [obj/local/armeabi/objs/cocos2dcpp_shared/__/__/Classes/GameScene.o] Error 1
make: Leaving directory '/cygdrive/d/cocos2d-x-2.2/projects/Totals/proj.android'
In the Above command-line output the problem is:
Compile++ thumb : cocos2dcpp_shared <= GameScene.cpp
C:\cygwin64\tmp\ccdF8Sjo.s: Assembler messages:
C:\cygwin64\tmp\ccdF8Sjo.s:12180: Error: branch out of range
I tried Following links:
Why does branching occur in assembly code while comparing for a number to be in range?
https://in.answers.yahoo.com/question/index?qid=20100603163224AAAGX7J
branch out of range compile error
None of above references were helpfull that I could compile code.
Upvotes: 1
Views: 2575
Reputation: 21
After battling with my code by checking each function ONE by ONE, I found the problem was lying in nested switch case, if anyone happen to hit this problem this could be it.. And thank you LearnCocos2D for Your interest.
Upvotes: 1