Reputation: 171
Has anyone found a good way to utilize Android .aar libraries within Unity3D, other than unzipping them?
Snippets from the Unity 4.2 Release Notes:
The Unity documentation clarifies
Pre-compiled means all .java files must have been compiled into jar files located in either the bin/ or the libs/ folder of the project.
I'm familiar with using the jar + res/ solution; but I am specifically trying to identify the best way of incorporating the precompiled aar. Is there something better than unzipping it?
Upvotes: 11
Views: 9600
Reputation: 2078
With Unity 5, just place .aar files in the project. (They don't even need to be in /Plugins/Android anymore, just check the inspector and make sure they are turned on for Android platform).
Upvotes: 4