Reputation: 2842
All the integer functions in math/rand
generate non-negative numbers.
rand.Int() int // [0, MaxInt]
rand.Int31() int32 // [0, MaxInt32]
rand.Int31n(n int32) int32 // [0, n)
rand.Int63() int64 // [0, MaxInt64]
rand.Int63n(n int64) int64 // [0, n)
rand.Intn(n int) int // [0, n)
I would like to generate random numbers in the range [-m, n). In other words, I would like to generate a mix of positive and negative numbers.
Upvotes: 75
Views: 90850
Reputation: 2842
For Go 1.22+:
Use the math/rand/v2
package.
import "math/rand/v2"
func randRange(min, max int) int {
return rand.IntN(max-min) + min
}
For Go 1.21 and earlier:
import "math/rand"
func randRange(min, max int) int {
return rand.Intn(max-min) + min
}
Please note that this returns numbers in the range [min, max), meaning that max
is never returned. For example, randRange(1, 3)
would return 1
and 2
only. It would never return 3
. If you want numbers in the range [min, max], just add 1
as shown below:
return rand.IntN(max+1-min) + min
Upvotes: 121
Reputation: 2546
The question asks how to generate random numbers between min
and max
where max is not inclusive meaning max
will never be reached.
For example, if min is 1 and max is 4 then it would only give you values from 1-3.
If you came here looking how to generate all numbers in min
and max
range then you need to adjust for that by adding +1.
rand.Intn(max + 1 - min) + min
Example of it working by showing which numbers were hit and how many times:
package main
import (
"fmt"
"math/rand"
)
func main() {
dat := make(map[int]int)
for i := 0; i < 100000; i++ {
x := getRandomInt(1, 4)
dat[x] += 1
}
fmt.Println(dat)
}
func getRandomInt(min, max int) int {
return rand.Intn(max + 1 - min) + min
}
Output:
map[1:24810 2:25194 3:25024 4:24972]
You can also randomly generate negative numbers. If we made min
-5 and max
5 we get:
Output:
map[-5:9302 -4:9121 -3:9136 -2:8951 -1:9116 0:8928 1:9156 2:8970 3:9188 4:9045 5:9087]
Upvotes: 0
Reputation: 761
I agree with @Wolf's answer, however I'd add more OOP-alike style like that:
package main
import (
"math/rand"
"sync"
"time"
)
type Random struct {
source rand.Source
mu sync.Mutex
}
func (rnd *Random) Next(from int, to int) int {
rnd.mu.Lock()
if rnd.source == nil {
rnd.source = rand.NewSource(time.Now().UnixNano())
}
rnd.mu.Unlock()
return from + rand.New(rnd.source).Intn(to-from+1)
}
func main() {
rnd := Random{}
println(rnd.Next(1, 100))
}
Upvotes: 0
Reputation: 1
I solved this problem using for cycle. For example, you need to generate a number between 50 and 100:
val := rand.Intn(100) + 1 // determined the upper bound of the cycle
for val < 50 {
val = rand.Intn(100) + 1} // repeat the generation if the number is less than 50
Upvotes: 0
Reputation: 144
This worked for me (Generate random number between 1 and 10)...
import "math/rand"
rand.Seed(time.Now().UnixNano())
randId := rand.Intn(10-1) + 1
Upvotes: 2
Reputation: 10238
As to prevent repeating min
and max
over and over again, I suggest to switch range and random in thinking about it. This is what I found to work as expected:
package main
import (
"fmt"
"math/rand"
)
// range specification, note that min <= max
type IntRange struct {
min, max int
}
// get next random value within the interval including min and max
func (ir *IntRange) NextRandom(r* rand.Rand) int {
return r.Intn(ir.max - ir.min +1) + ir.min
}
func main() {
r := rand.New(rand.NewSource(55))
ir := IntRange{-1,1}
for i := 0; i<10; i++ {
fmt.Println(ir.NextRandom(r))
}
}
The solution you found in the Cookbook misses to exactly specify how min
and max
work, but of course it meets your specification ([-min, max)). I decided to specify the range as a closed interval ([-min, max], that means its borders are included in the valid range). Compared to my understanding of the Cookbook description:
gives you that random number within any two positive numbers that you specify (in this case, 1 and 6).
(which can be found below the code snippet in the Golang Cookbook)
the Cookbook implementation is off by one (which of course brings it in good company with lots of programs that are helpful at first glance).
Upvotes: 11
Reputation:
Solution that worked for me is:
j = rand.Intn(600) - 100
where m is 100 and n is 500, it will generate numbers from -100 to 499.
Upvotes: 2
Reputation: 1337
This will generate random numbers within given range [a, b]
rand.Seed(time.Now().UnixNano())
n := a + rand.Intn(b-a+1)
Upvotes: 21
Reputation: 2569
A small utility I wrote for generating random slices(very much like python range)
Code - https://github.com/alok87/goutils/blob/master/pkg/random/random.go
import "github.com/alok87/goutils/pkg/random"
random.RangeInt(2, 100, 5)
[3, 10, 30, 56, 67]
Upvotes: 2