Reputation: 3072
I was wondering if it is possible to create class methods that are only available statically.
Given a simple Vector3 class:
class Vector3
{
public:
float X;
float Y;
float Z;
Vector3(): X(0), Y(0), Z(0) {}
Vector3(float x, float y, float z): X(x), Y(y), Z(z) {}
static Vector3 CrossProduct(const Vector3& rhs, const Vector3& lhs);
};
Vector3 Vector3::CrossProduct(const Vector3& rhs, const Vector3& lhs)
{
Vector3 crossProductVec;
crossProductVec.X = rhs.Y * lhs.Z - rhs.Z * lhs.Y;
crossProductVec.Y = rhs.Z * lhs.X - rhs.X * lhs.Z;
crossProductVec.Z = rhs.X * lhs.Y - rhs.Y * lhs.X;
return crossProductVec;
}
and I can use it like this:
Vector3 vec1(0,1,0);
Vector3 vec2(1,0,0);
Vector3::CrossProduct(vec1, vec2); //this should work, and does.
//Static CrossProduct method.
vec1.CrossProduct(vec1, vec2); //this shouldn't work, but it does.
//I don't want the CrossProduct
//instance method to be available
I would like CrossProduct
to only be available statically. Is this possible?
I understand that the code above will not achieve what I want, I wish to know what changes could be made to achieve what I want.
Edit:
The CrossProduct() does not necessarily have to be part of the class, but I am hoping for it to appear as Vector3::CrossProduct()
. I'm open to all suggestions to achieve the required result. After that a decision of whether it's a good idea or not can be worked out.
Upvotes: 0
Views: 110
Reputation: 15334
No, I don't think there is a way of doing what you want but you could (and possibly should) make the function a non-member non-friend function in a namespace, preferably the same namespace as Vector3
. Something like:
namespace Math {
Vector3 CrossProduct(const Vector3& rhs, const Vector3& lhs);
}
Then you can use it with:
Math::CrossProduct(vec1, vec2);
Note that if Vector3
is in the same namespace as CrossProduct, you can use argument dependent lookup (ADL) and omit the Math::
if you wish.
Upvotes: 1
Reputation: 9648
It is only available statically in the sense that it can only modify local and static members of the class. vect.CrossProduct()
will be compiled as Vector3::CrossProduct()
.
You seem adamant about not having a member function and I don't know why. Instead of not having a member function, how about having a const
member function that cannot modify itself:
class Vector3f
{
//...
public:
Vector3f CrossProduct( const Vector3f& v ) const;
};
Vector3f Vector3f CrossProduct( const Vector3f& v ) const
{
//...
}
v1.CrossProduct( v1, v2 ); // compiler error: parameter lists don't match
Upvotes: 1
Reputation: 14688
Your function Crossproduct
simply just have to be declared as a seperate function outside the class definition.
Vector3 CrossProduct(const Vector3& lhs, const Vector3& rhs);
or you instead of making it static, just declare it as a regular member function like
Vector3 CrossProduct(const Vector3& rhs);
which uses *this
for the LHS.
I would suggest that you do both, like this;
class vector3 {
....
Vector3 CrossProduct(const Vector3& rhs);
};
inline Vector3 CrossProduct(const Vector3& lhs, const Vector3& rhs) { return lhs.Crossproduct(rhs); }
Upvotes: 0
Reputation: 21617
Under your declarations, these are the same
Vector3::CrossProduct(vec1, vec2);
vec1.CrossProduct(vec1, vec2);
Upvotes: 0