Reputation: 381
I try to write simple server, using Qt and C++. Here is code:
#include "mytcpserver.h"
MyTcpServer::MyTcpServer(QObject *parent) :
QObject(parent)
{
server = new QTcpServer(this);
// whenever a user connects, it will emit signal
connect(server, SIGNAL(newConnection()),
this, SLOT(newConnection()));
if(!server->listen(QHostAddress("127.0.0.1"), 3333))
{
qDebug() << "Server could not start";
}
else
{
qDebug() << "Server started!";
}
}
void MyTcpServer::on_readyRead()
{
QTcpSocket * senderSocket = dynamic_cast<QTcpSocket *>(sender());
if (senderSocket)
{
qDebug() << "reading data";
qDebug() << senderSocket->readAll();
}
}
void MyTcpServer::newConnection()
{
// need to grab the socket
QTcpSocket *sok=new QTcpSocket();
sok = server->nextPendingConnection();
if (sok)
{
connect(sok,SIGNAL(readyRead()),this,SLOT(on_readyRead()));
connect(sok,SIGNAL(disconnected()),sok,SLOT(deleteLater()));
}
sok->write("Writing");
}
And part of client on PHP:
$address = "127.0.0.1";
$service_port = "3333";
echo "Attempting to connect to '$address' on port '$service_port'...";
$result = socket_connect($socket, $address, $service_port);
if ($result === false) {
echo "socket_connect() failed.\nReason: ($result) " . socket_strerror(socke$
} else {
echo "OK.\n";
}
$in = "HEAD / HTTP";
$out = '';
echo "Sending HTTP HEAD request...";
socket_write($socket, $in, strlen($in));
echo "OK.\n";
echo "Reading response:\n\n";
while ($out = socket_read($socket, 2048)) {
echo $out;
}
The problem is that I can't read from php client, specifically, signal readyRead isn't emitted. Also if i try to type in command line: telnet 127.0.0.1 3333 then server only responds "Writing" and exit.
Upvotes: 0
Views: 2455
Reputation: 9292
Try this:
#include "mytcpserver.h"
MyTcpServer::MyTcpServer(QObject *parent) :
QObject(parent)
{
server = new QTcpServer(this);
// whenever a user connects, it will emit signal
connect(server, SIGNAL(newConnection()), this, SLOT(newConnection()));
if(!server->listen(QHostAddress("127.0.0.1"), 3333))
{
qDebug() << "Server could not start";
}
else
{
qDebug() << "Server started!";
}
}
void MyTcpServer::on_readyRead()
{
QTcpSocket * senderSocket = dynamic_cast<QTcpSocket*>(sender());
if(senderSocket)
{
qDebug() << "reading data";
qDebug() << senderSocket->readAll();
}
}
void MyTcpServer::newConnection()
{
// need to grab the socket
QTcpSocket * newSocket = server->nextPendingConnection();
if(newSocket)
{
connect(newSocket ,SIGNAL(readyRead()),this,SLOT(on_readyRead()));
//Additionnal auto clean-up without keeping track of the pointer
connect(newSocket ,SIGNAL(disconnected()),newSocket ,SLOT(deleteLater()));
}
}
(When you declare this:
QTcpSocket *sok=new QTcpSocket();
This creates a local QTcpSocket pointer, which hides the sok
member of your class.
Also, you create a QTcpSocket with new, and lose it at the next line (memory leak)
sok = server->nextPendingConnection();
So the sok
member variable of your class is never used with an incoming connection.
You are using a member variable called sok
in MyTcpServer
class and a local variable sok
in MyTcpServer::on_readyRead
, this is a bad idea.
Proper use of QTcpServer would be:
Upvotes: 1