Reputation: 1854
I've got a small application written with Raphael.js that paints a node network with SVG and rearranges it based on selections given.
What I need to be able to do is capture the svg picture I've drawn and display it on a "mini-map" type of display on the bottom of the screen. Since I have no idea what the canvas will look like when I capture it, I want to know if it's possible to just capture it as a bitmap or something similar?
Put together a quick fiddle to show close to what I mean:
Is there some way to do something like: SVG.copy
? or SVG.img
? (I'm sure there's not, but you know what I mean?)
I've looked in to how I could just capture the whole SVG and resize it (which is more code than I think I'd like to write or is necessary), or even copy an entire SVG, but I don't know if it's possible to capture an svg as an image and scale it down to what I need.
The minimap doesn't need to be a SVG, it can just be an image, because it's basically just a history of what the screen looked like on a prior action.
Thanks for all suggestions!
Upvotes: 0
Views: 1754
Reputation: 101820
You can easily make thumbnails of a primary SVG by creating a different scaled-down SVG that points the first one.
<div id="main">
<svg id="mainsvg" viewBox="0 0 1000 1000">
<rect x="100" y="100" width="500" height="500" fill="green"
transform="rotate(10,350,350)"/>
<rect x="400" y="400" width="500" height="500" fill="orange"
transform="rotate(-10,650,650)"/>
</svg>
</div>
<div id="thumb">
<svg xmlns:xlink="http://www.w3.org/1999/xlink">
<use xlink:href="#mainsvg" />
</svg>
</div>
The SVG sizes are determined by CSS:
#main {
width: 400px;
height: 400px;
}
#thumb {
width: 80px;
height: 80px;
}
You can do anything you want to the main SVG and the thumb will reflect all the changes.
Upvotes: 2
Reputation: 22247
There is a way to do this using just Raphael, creating a set with your minimap elements and then cloning it. However it's more tricky since you want the minimap to be a separate entity/paper. I borrowed some code from this answer to clone your map to a new paper and it works well (jsfiddle)
(function (R) {
var cloneSet; // to cache set cloning function for optimisation
/**
* Clones Raphael element from one paper to another
*
* @param {Paper} targetPaper is the paper to which this element
* has to be cloned
*
* @return RaphaelElement
*/
R.el.cloneToPaper = function (targetPaper) {
return (!this.removed &&
targetPaper[this.type]().attr(this.attr()));
};
/**
* Clones Raphael Set from one paper to another
*
* @param {Paper} targetPaper is the paper to which this element
* has to be cloned
*
* @return RaphaelSet
*/
R.st.cloneToPaper = function (targetPaper) {
targetPaper.setStart();
this.forEach(cloneSet || (cloneSet = function (el) {
el.cloneToPaper(targetPaper);
}));
return targetPaper.setFinish();
};
}(Raphael));
var paper = Raphael(30, 30, 200, 200);
var circle = paper.circle(30, 30, 30);
circle.attr("fill", "#ccc");
var circle1 = paper.circle(70, 70, 30);
circle1.attr("fill", "#ccc");
var circle2 = paper.circle(110, 30, 30);
circle2.attr("fill", "#ccc");
var circle3 = paper.circle(30, 110, 30);
circle3.attr("fill", "#ccc");
var circle4 = paper.circle(110, 110, 30);
circle4.attr("fill", "#ccc");
var s = paper.set();
s.push(circle, circle1, circle2, circle3, circle4);
var minipaper = Raphael(document.getElementById("minimap").getElementsByTagName("div")[1], 140, 140);
var miniset = s.cloneToPaper(minipaper);
miniset.transform("s0.5,0.5,55,55"); // scale by 0.5 around (55,55)
Upvotes: 1