Reputation: 22530
I was wondering if there is a reliable
way to convert a Float
x
in haxe to a String
with a specified number of decimal places, e.g. 3.
A straightforward method is to first convert x
to a string representation, and then trim everything after a given number of characters after the decimal point .
, as shown here. However, what happens if some platform shows a number like 0.0111
as 1.11e-2
?
I can't seem to find a printf
in haxe either, which would allow me to format the number the right way. I was wondering what's the best practice for doing this in haxe.
I wanted to obtain strings in the result, because in some systems, floating point numbers gives you, e.g., 0.19999
.. from 2/10.0
. And it would be inaccurate just to truncate certain number of characters after the decimal point.
Upvotes: 3
Views: 4123
Reputation: 1359
Here are optimized versions. The general function is around 20% faster and the specific version for 3 decimals is 50% faster. Avoids creating strings and string concatenations as posible, and also avoids the division for precision issues
public static function floatToStringPrecision(n:Float,prec:Int)
{
if(n==0)
return "0." + ([for(i in 0...prec) "0"].join("")); //quick return
var minusSign:Bool = (n<0.0);
n = Math.abs(n);
var intPart:Int = Math.floor(n);
var p = Math.pow(10, prec);
var fracPart = Math.round( p*(n - intPart) );
var buf:StringBuf = new StringBuf();
if(minusSign)
buf.addChar("-".code);
buf.add(Std.string(intPart));
if(fracPart==0)
{
buf.addChar(".".code);
for(i in 0...prec)
buf.addChar("0".code);
}
else
{
buf.addChar(".".code);
p = p/10;
var nZeros:Int = 0;
while(fracPart<p)
{
p = p/10;
buf.addChar("0".code);
}
buf.add(fracPart);
}
return buf.toString();
}
The a specific function for the case prec=3
public static function floatToStringPrecision3(n:Float)
{
if(n==0)
return "0.000";
var minusSign:Bool = (n<0.0);
n = Math.abs(n);
var intPart:Int = Math.floor(n);
var p:Float = 1000.0; //pow(10, 3)
var fracPart = Math.round( p*(n - intPart) );
var buf:StringBuf = new StringBuf();
if(minusSign)
buf.addChar("-".code);
buf.add(Std.string(intPart));
if(fracPart==0)
buf.add(".000");
else
{
if(fracPart<10)
buf.add(".00");
else if(fracPart<100)
buf.add(".0");
else
buf.add(".");
buf.add(fracPart);
}
return buf.toString();
}
Upvotes: 1
Reputation: 1430
public static function floatToStringPrecision(n:Float, prec:Int){
n = Math.round(n * Math.pow(10, prec));
var str = ''+n;
var len = str.length;
if(len <= prec){
while(len < prec){
str = '0'+str;
len++;
}
return '0.'+str;
}
else{
return str.substr(0, str.length-prec) + '.'+str.substr(str.length-prec);
}
}
Round may fail on big numbers(> MAX_INT) on some platforms, so for that case you need your own round function.
Upvotes: 6
Reputation: 6008
If you can settle for just rounding to a certain precision, then you could use something simple like this.
/**
Uses Math.round to fix a floating point number to a set precision.
**/
public static function round(number:Float, ?precision=2): Float
{
number *= Math.pow(10, precision);
return Math.round(number) / Math.pow(10, precision);
}
Taken from Franco Ponticelli's THX library: https://github.com/fponticelli/thx/blob/master/src/Floats.hx#L206
If you want something more like PrintF, but light weight, maybe take a look at the relevant code and pull out just the bit to do with printing floats to a certain precision. There is a lot of other functionality in there that you could safely ignore if you only want this one feature.
Upvotes: 4