Reputation: 255
I use in my application more than 150 images, and 30 icons ! so I find it a little bit messy to put those images all together in Drawable folder, and as it is impossible to have sub-folders in drawable , I am trying to load my images from the Assets folder. So to load images from assets programmatically its OK.
MY QUESTION is how to access Assets through XML?!
with drawable we use this :
<ImageView
android:id="@+id/img"
android:layout_width="25dp"
android:layout_height="25dp"
android:src=" **@drawable/ic_rate** "
/>
So what is the equivalent using assets.
Upvotes: 1
Views: 4059
Reputation: 5625
Despite the fact that you should use drawables, you can define your own asset_drawable
attribute as string than override the ImageView
to look for that atttibute and load the bitmap from assets. Your xml will be look like this
<com.foo.bar.AssetImageView
android:id="@+id/img"
android:layout_width="25dp"
android:layout_height="25dp"
app:asset_drawable="some/path/asset"
/>
Upvotes: 3
Reputation: 5786
You don't. An ImageView
expects a drawable. Not all assets are drawables.
Drawables let you use images of different screen densities. Just use those. If you're struggling to stay organized, perhaps you could try using prefixes (e.g., prefix icons with ic
). Another option would be to create a library project exclusively for icons, though it may be overkill.
Upvotes: 2