Reputation: 805
I have a problem dealing with deprecated since C++11 default generation of copy constructor and copy assignment operator when there is a user-defined destructor.
For most sufficiently simple classes default-generated constructors, operators and destructor are fine. Consider the following reasons to declare destructor:
Making trivial destructor virtual in base class:
// header
class Base1 { public: virtual ~Base1() = default; };
class Base2 { public: virtual ~Base2(); };
// source
Base2::~Base2() = default;
Would all 4 copy and move special methods be generated by compiler in these cases? If yes, then I think it is fine and there is no need to complicate Base1
or Base2
.
Printing debug message in destructor:
// header
class D { public: ~D(); };
// source
D::~D() {
#ifdef DEBUG_THIS
std::cout << "D was destructed." << std::endl;
#endif
}
I believe that in this case copy constructor and assignment operator would be generated; but move constructor and assignment operator would not. I want to avoid using deprecated default-generating and disable copying of D
. I also want to avoid flooding D
with 4 deleted
declarations. Is disabling only one copy constructor enough? Is it a good style?
Upvotes: 19
Views: 19747
Reputation: 6602
You can do it by this(which is used by Caffe: a fast open framework for deep learning):
// Disable the copy and assignment operator for a class.
#define DISABLE_COPY_AND_ASSIGN(classname) \
private:\
classname(const classname&);\
classname& operator=(const classname&)
Usage example:
class CNoCopyable{
public:
CNoCopyable(int i):m_d(i){}
private:
int m_d;
// add this line(pass class name)
DISABLE_COPY_AND_ASSIGN(CNoCopyable);
};
Upvotes: 1
Reputation: 23793
With C++11, a clean way is to follow the pattern used in boost (see here)
You basically create a base class where copy constructor and copy assignment are deleted, and inherit it:
class non_copyable
{
protected:
non_copyable() = default;
~non_copyable() = default;
non_copyable(non_copyable const &) = delete;
void operator=(non_copyable const &x) = delete;
};
class MyClass: public non_copyable
{
...
}
Upvotes: 20
Reputation: 805
Only copy constructor and copy assignment operator will be generated when destructor is explicitly defaulted. And even then their generation is deprecated. So, in order to have virtual destructor and all default methods, one should write the following:
struct Base
{
Base()=default;
virtual ~Base() = default;
Base(const Base&)=default;
Base& operator=(const Base&)=default;
Base(Base&&)=default;
Base& operator=(Base&&)=default;
};
I would definitely use a macro for more than one such Base
class.
In case when destructor is defined by user, 2 special methods are still generated. There are the following ways to disable deprecated generating copy constructor and copy assignment operator:
delete move constructor OR move assignment operator (not quite self-explanatory but very short):
Base(Base&&)=delete; // shorter than deleting assignment operator
delete both copy constructor and copy assignment operator:
Base(const Base&)=delete;
Base& operator=(const Base&)=delete;
Note that you have to explicitly declare default constructor if you need it, e.g. Base()=default;
.
Macro or inheriting special class can be used as well for this purpose but I personally prefer deleting move constructor to implementing my own macro or base class. When using Qt or boost, I would prefer Q_DISABLE_COPY(Base)
and inheriting boost::noncopyable
respectively, because they are already implemented, widely known and recognizable.
http://accu.org/index.php/journals/1896 - detailed explanation and rationale for these issues.
Upvotes: 9
Reputation: 141554
Deleting the copy-constructor and copy-assignment operator is the simplest and clearest way to disable copying:
class X
{
X(X const &) = delete;
void operator=(X const &x) = delete;
};
I don't follow what you are talking about with virtual destructors in the question body . It sounds like you're asking for a way to make your code take up fewer characters of source code, but also be more cryptic to anybody looking at it.
If the list of deleted functions bothers you, you could hide them behind a macro, I guess.
#define NON_COPYABLE_NOR_MOVABLE(T) \
T(T const &) = delete; \
void operator=(T const &t) = delete; \
T(T &&) = delete;
Upvotes: 14