Reputation: 6230
I am trying to specialize template class member functions:
In valueinput.h
namespace Gui
{
template<class T>
class ValueInput:public TextInput
{
public:
static ValueInput* create(Gui& gui_obj,uint32_t style_0,uint32_t style_1
,Window* parent,T& obj)
{return new ValueInput(gui_obj,style_0,style_1,parent,obj);}
//Polymorphic implementation inherited from
//TextInput that needs specialization depending on T
void valueUpdate();
//Polymorphic implementation inherited from
//TextInput that needs specialization depending on T
void displayUpdate();
protected:
ValueInput(Gui& gui_obj,uint32_t style_0,uint32_t style_1,Window* parent
,T& obj):TextInput(gui_obj,style_0,style_1,parent),ptr_obj(&obj)
{}
private:
T* ptr_obj;
};
}
In valueinput.cpp
template<>
void Gui::ValueInput<double>::displayUpdate()
{
Dialog::messageDisplay(this,{STR("Display Update"),Herbs::LogMessage::Type::INFORMATION},STR("Test"));
}
template<>
void Gui::ValueInput<double>::valueUpdate()
{
Dialog::messageDisplay(this,{STR("Value Update"),Herbs::LogMessage::Type::INFORMATION},STR("Test"));
}
Compiler output:
g++ "valueinput.cpp" -g -municode -Wall -c -std=c++11 -o "__wand_targets_dbg\valueinput.o"
valueinput.cpp:21:45: error: specialization of 'void Gui::ValueInput::displayUpdate() [with T = double]' in different namespace [-fpermissive]
valueinput.cpp:21:6: error: from definition of 'void Gui::ValueInput::displayUpdate() [with T = double]' [-fpermissive]
valueinput.cpp:27:43: error: specialization of 'void Gui::ValueInput::valueUpdate() [with T = double]' in different namespace [-fpermissive]
valueinput.cpp:27:6: error: from definition of 'void Gui::ValueInput::valueUpdate() [with T = double]' [-fpermissive]
What is wrong?
Upvotes: 0
Views: 1578
Reputation: 7493
Rewrite the code in your valueinput.cpp
file in the following manner:
namespace Gui
{
template<>
void ValueInput<double>::displayUpdate()
{
Dialog::messageDisplay(this,{STR("Display Update"),Herbs::LogMessage::Type::INFORMATION},STR("Test"));
}
template<>
void ValueInput<double>::valueUpdate()
{
Dialog::messageDisplay(this,{STR("Value Update"),Herbs::LogMessage::Type::INFORMATION},STR("Test"));
}
}
And don't forget to declare these specializations in valueinput.h
header file if you want to use them outside the valueinput.cpp
file:
namespace Gui
{
template<class T>
class ValueInput : public TextInput
{
// ...
};
template<>
void ValueInput<double>::displayUpdate();
template<>
void ValueInput<double>::valueUpdate();
}
Edit: I don't know is your variant standard-compliant or not. But here is a small quotation from the standard ([temp.expl.spec] 14.7.3/8):
A template explicit specialization is in the scope of the namespace in which the template was defined. [ Example:
namespace N { template<class T> class X { /* ... */ }; template<class T> class Y { /* ... */ }; template<> class X<int> { /* ... */ }; // OK: specialization // in same namespace template<> class Y<double>; // forward declare intent to // specialize for double } template<> class N::Y<double> { /* ... */ }; // OK: specialization // in same namespace
— end example ]
Unfortunately it is about class template specializations, not about function template specializations or function member specializations of class templates.
Upvotes: 1