Reputation: 11
I am trying to learn GUI from a book I just got, but I am having tons of problems (my code is attached). When I launch this app, All I get is a minimum window that need to expand every time, and the only thing it shows is one of my radio buttons. I am obviously doing something wrong here. Can somebody please advise me?
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CarPayment
{
public static void main(String[] args)
{
new CarPaymentCalc();
} // main
} // CarPayment
class CarPaymentCalc extends JFrame
{
private JLabel labelTitle, labelInterest, labelLoan;
private JTextField tfLoan, tfInterest, tfAnswer;
private ButtonGroup bgSelect;
private JRadioButton rbPmts36, rbPmts48, rbPmts60;
private JButton bClear;
public CarPaymentCalc()
{
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null); // Centers the window
setTitle("Car Payments Calculator");
// Labels
labelTitle = new JLabel("Calculate My Car Payment");
labelTitle.setVerticalAlignment(JLabel.TOP);
add(labelTitle, JLabel.CENTER);
labelLoan = new JLabel("Loan Amount");
labelLoan.setLocation(0, 10);
add(labelLoan);
labelInterest = new JLabel("Interest");
labelInterest.setLocation(0, 45);
add(labelInterest);
// Input Fields
tfLoan = new JTextField(20);
tfLoan.setLocation(0, 25);
add(tfLoan);
tfInterest = new JTextField(5);
tfInterest.setLocation(0, 60);
add(tfInterest);
JTextArea tfAnswer = new JTextArea(50,10);
tfAnswer.setLocation(0, 110);
add(tfAnswer);
// Radio buttons
bgSelect = new ButtonGroup();
rbPmts36 = new JRadioButton();
rbPmts36.setText("36 Payments");
rbPmts36.setLocation(0, 80);
bgSelect.add(rbPmts36);
add(rbPmts36);
bgSelect.add(rbPmts48);
rbPmts48.setText("48 Payments");
rbPmts48.setLocation(150, 80);
rbPmts48 = new JRadioButton();
add(rbPmts48);
bgSelect.add(rbPmts60);
rbPmts60.setText("60 Payments");
rbPmts60.setLocation(300, 80);
rbPmts60 = new JRadioButton();
add(rbPmts60);
setLayout(null);
pack();
} // CarPaymentCalc
}
Upvotes: 1
Views: 1906
Reputation: 347204
Don't use null
layouts. Pixel perfect layouts are an illusion in modern UI design, you have no control over fonts, DPI, rendering pipelines or other factors that will change the way that you components will be rendered on the screen.
Swing was designed to work with layout managers to overcome these issues. If you insist on ignoring these features and work against the API design, be prepared for a lot of headaches and never ending hard work.
By looking at JavaDocs for pack
...
Causes this Window to be sized to fit the preferred size and layouts of its subcomponents. The resulting width and height of the window are automatically enlarged if either of dimensions is less than the minimum size as specified by the previous call to the setMinimumSize method.
If the window and/or its owner are not displayable yet, both of them are made displayable before calculating the preferred size. The Window is validated after its size is being calculated.
You will note that pack
relies on the layout manager API to determine the preferred viewable size of the frames content. By setting the layout manager to null
, you've prevented it from been able to determine this information, so basically, it's done nothing.
If your book is telling you to use null
layouts, get rid of it, it's not teaching you good habits or practices.
Take a look at Laying Out Components Within a Container for more details about layout managers and how to use them
Other problems you are having:
Calling setVisible(true);
before you've finished building the UI can sometimes prevent the UI from appearing the way you intended it to. You could call revalidate
on the frame, but it's simpler to just call setVisible
last.
The calculation used by setLocationRelativeTo
uses the frames current size, but this hasn't been set yet. Instead, you should do something like:
public CarPaymentCalc() {
//...build UI here with appropriate layout managers...
pack();
setLocationRelativeTo(null);
setVisible(true);
}
I would also discourage you from extending directly from top level containers like JFrame
, apart from the fact that you're not adding any functionality to the frame per se, it prevents you from re-using the IU later.
Better to start with a JPanel
and add this to whatever you want, but that's just me.
Upvotes: 4