Reputation: 916
So I wrote an Android plugin that displays ads in my Unity3D game for Android. I want to make it so that I can turn off and on ads inside my Unity C# code. However, nothing in working.
If I am trying to call the following functions found in com/mycompany/mygame/MainActivity.java:
public void hideAd() {
adView.setVisibility(View.INVISIBLE);
}
public void showAd() {
adView.setVisibility(View.VISIBLE);
}
From my script inside my game:
using UnityEngine;
using System.Collections;
public class callMyPlugin : MonoBehaviour {
AndroidJavaObject ajo;
float o = 0f;
bool ohBool = true;
void Start() {
ajo = new AndroidJavaObject("com.mycompany.mygame.MainActivity");
}
void Update () {
...
// Touch
foreach (Touch touch in Input.touches) {
// Other game code involving screen touch
...
if (touch.phase == TouchPhase.Began) {
// Call my function
float touchLoc = Camera.main.ScreenToWorldPoint(touch.position).y;
if (touchLoc > 0.0f) {
if (ohBool) {
ajo.Call("hideAd");
//hideAd();
ohBool = false;
} else {
ajo.Call("showAd");
//showAd();
ohBool = true;
}
}
}
}
// More game code
...
}
}
Edit: Here is my manifest if it helps:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.mycompany.mygame">
<!-- User permissions -->
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATS"/>
<!-- Application -->
<application android:icon="@drawable/app_icon" android:label="@string/app_name">
<!-- Ad Banner -->
<activity android:name="com.google.android.gms.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
<!-- UnityPlayerAcivity -->
<activity android:name="com.mycompany.mygame.MainActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<!-- UnityPlayerNativeActivity -->
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<!-- UnityPlayerProxyActivity -->
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<!-- VideoPlayer -->
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
</application>
</manifest>
Upvotes: 0
Views: 682
Reputation: 3234
First, you are trying to call a static method while your Java methods are non static.
Replace ajo.CallStatic("someMethod")
with ajo.Call("someMethod")
Second, by using new AndroidJavaObject("com.mycompany.mygame.MainActivity")
you are creating a new instance of MainActivity
. We'll handle this in a bit
AndroidJavaObject
will create a new instance of the given class.
AndroidJavaClass
will not create a new instance and you can access static methods and fields
AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject curActivity = playerClass.GetStatic<AndroidJavaObject>("currentActivity");
curActivity.Call("showAd");
Upvotes: 4