Reputation: 17
I'm trying to make a Russian Roulette game and I'm trying to change the JLabel
to the gif of the revolver spinning. However, I can change it from the gif but not back to the picture of the revolver. Or is there a way to play the gif only once and have it stop then change it to another gif?
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class RussianRoulette extends JFrame {
private int Chamber;
private int BulletPos;
private boolean ButtonToggle;
JButton Fire = new JButton("Fire");
JButton Spin = new JButton("Spin");
JLabel Gun = new JLabel();
public RussianRoulette() {
ButtonToggle = true;
Chamber = (int) (Math.random() * 6 + 1);
BulletPos = 0;
JFrame frame = new JFrame();
frame.getContentPane().setLayout(null);
Gun.setBounds(0, 0, 500, 375);
Fire.setBounds(25, 375, 100, 100);
Spin.setBounds(350, 375, 100, 100);
ImageIcon imgThisImg = new ImageIcon("Revolver2.png");
Gun.setIcon(imgThisImg);
Spin.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
spinGun();
sleep(600);
}
});
Fire.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
fireGun();
}
});
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.add(Gun);
frame.add(Fire);
frame.add(Spin);
frame.setResizable(true);
frame.setSize(500, 500);
Image im = Toolkit.getDefaultToolkit().getImage("icon.png");
frame.setIconImage(im);
frame.setVisible(true);
frame.setResizable(false);
frame.setTitle("Russian Roulette");
}
public void spinGun() {
ImageIcon imgThisImg = new ImageIcon("SpinRevolver.gif");
Gun.setIcon(imgThisImg);
sleep(600);
AudioPlayer player3 = new AudioPlayer("Spin.wav");
player3.play();
BulletPos = (int) (Math.random() * 6 + 1);
}
public void fireGun() {
if (ButtonToggle == false) {
AudioPlayer player5 = new AudioPlayer("Click.wav");
player5.play();
}
if (Chamber == BulletPos && ButtonToggle == true) {
AudioPlayer player2 = new AudioPlayer("Shot.wav");
player2.play();
ButtonToggle = false;
} else {
Chamber++;
CheckNum();
AudioPlayer player = new AudioPlayer("Click.wav");
player.play();
}
}
public void CheckNum() {
if (Chamber > 6) {
Chamber = 1;
}
}
public void reload()
{
//play reload animation
ButtonToggle = true;
}
public void sleep(int ammount)
{
try {
Thread.sleep(ammount);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Upvotes: 1
Views: 823
Reputation: 347194
So, based on feedback, you want the animation to start running on a button click and stop automatically after a given period of time...
Probably the simplest solution would be to use a javax.swing.Timer
, otherwise you'll need to set yourself up as some kind of ImageObserver
and interrupt the various events coming from the image...like I said, simpler...
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SpiningLabel {
public static void main(String[] args) {
new SpiningLabel();
}
public SpiningLabel() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private ImageIcon spin;
private ImageIcon still;
private JLabel label;
private Timer timer;
private JButton button;
public TestPane() {
spin = new ImageIcon("spin.gif");
still = new ImageIcon("still.png");
label = new JLabel(still);
button = new JButton("Allons-y!");
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
label.setIcon(spin);
button.setEnabled(false);
timer.restart();
}
});
timer = new Timer(2000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
label.setIcon(still);
button.setEnabled(true);
}
});
timer.setRepeats(false);
setLayout(new BorderLayout());
add(label);
add(button, BorderLayout.SOUTH);
}
}
}
Upvotes: 4