Reputation: 2458
Just got stuck with this error while I'm trying to publish an app to app store. Sorry because i cant copy-paste the error code so I will post an image in my question.
Upvotes: 34
Views: 34928
Reputation: 46
I tried a number of solutions and nothing worked, final solutoin was to use the RN toolbox to add a Splash screen which corrected whatever configuration was triggering the error: https://github.com/bamlab/generator-rn-toolbox
Upvotes: 0
Reputation: 211
I have been getting this issue since last two days.
I found this issue in my splash images. I made a mistake by converting .jpeg images to .png format and then adding the images to Launch images. That is the reason for the frequently appearing error message on submitting an app to itunes.
To rectify this issue, I took new images in .png format from Photoshop and added them to Launch Images.
After that, I tried to submit the app and it got submitted successfully .
This method be helpful for other.
Upvotes: 2
Reputation: 4493
I ran into this problem when I was using multiple storyboards in iOS 9. I solved it by going to Project Directory --> General, then for "Launch Screen File", selecting "Main"
Upvotes: 7
Reputation: 2982
An edge case, but I've had this happen if you mistakenly added localizations that you later didn't use (and therefore didn't add an iPhone 5 launch image). Select the project from Project Navigator. In the middle pane choose to view the Project (as opposed to one of the Targets). In the Info tab, scroll to the bottom and make sure there are no extraneous localizations.
Edit: Rereading the error message I guess it does elude to this, but sometimes an error message doesn't make sense until you figure out what it means another way.
Upvotes: 0
Reputation: 643
I was also suffering from same problem and found solution as described in steps:- 1) I have moved all default png's to the root of my project. 2) Added another Default-568h of size {320,568} to the root.
I have only four files at my root:- Default-568h.png {320,568} , [email protected] {640,1136} , Default.png {320,480} , [email protected] {640,960}.
The above solution works for me without adding UILaunchImages key in .plist.
Upvotes: 2
Reputation: 4767
Add this image ([email protected]) to in your project at the top layer as below.
Upvotes: 24
Reputation: 845
I faced the same error and its fixed by following these page instructions:
http://dannysu.com/2014/04/16/not-optimized-for-iphone5/
Upvotes: 10
Reputation: 21452
For Xcode 6
you must make sure you check in iOS 6 and prior sizes in both LaunchImages and AppIcon in Images.xcassets
Please have a look here I have answer this question before Xcode 6 error msg "Targeting releases prior to iOS 7.0 ..."
Upvotes: 1
Reputation: 9256
I just selected: "Don't use asset catalogs" and then add screenshots photo into: Supporting Files.
Upvotes: 6
Reputation: 6472
In response to this closed question (https://stackoverflow.com/questions/25699733/invalid-binary-your-binary-is-not-optimized-for-iphone-5) ...
One solution is that you need to use Xcode 5.1.1 per Apple http://developer.apple.com/news/?id=04252014a "Starting May 15, 2014, new apps and app updates submitted to the App Store must be built with Xcode 5.1.1."
Upvotes: -1
Reputation: 14484
Make sure also that you're pointing at the files in the correct location. We just had this problem after:
The names of the files appeared correctly, but we had the error. This was solved by clicking the little folder icon next to each of the launch images listed in the table in this section and finding the correct file in our project's Resources folder.
Upvotes: 0
Reputation: 4331
Are you sure the 568h file is actually in PNG format? Also make sure that you provided support for iphone 5 for all your screens? Only adding [email protected]
is not gaurantee for iphone 5 support. You have to check for framing of all your view for iphone 3.5" and 4" device.
You can do the framing by code or autoresizing that is other thing.
Kindly check out this link: Your binary is not optimized for iPhone 5
Upvotes: 18