Reputation: 431
I'm Using Ogre3D for this project which is a 3D engine. Actually i build the project using cmake ( add_executable function )
but for the good of my project, I need to get a shared library instead of an executable.
this is my CMakeLists.txt
project(TestOgre)
cmake_minimum_required(VERSION 2.6)
set(CMAKE_MODULE_PATH "/usr/local/lib/OGRE/cmake/")
#set(CMAKE_CXX_FLAGS "-Wall -W -Werror -ansi -pedantic -g")
# Il s'agit du tutoriel d'exemple, qui utilise quelques fichiers prédéfinis de Ogre. Il faut indique\
r à cmake où se trouvent les includes en question
include_directories ("/usr/local/include/OGRE/")
# Bien sûr, pour compiler Ogre, il faut le chercher, et définir le répertoire contenant les includes\
.
find_package(OGRE REQUIRED)
include_directories (${OGRE_INCLUDE_DIRS})
# L'exemple dépend aussi de OIS, une lib pour gérer la souris, clavier, joystick...
find_package(OIS REQUIRED)
# On définit les sources qu'on veut compiler
SET(SOURCES
main.cpp
Map.cpp
Case.cpp
AObject.cpp
Player.cpp
Game.cpp
UpdateOgre.cpp
InitOgre.cpp
AppDemarrage.cpp)
# On les compile
#add_executable (
# TestOgre ${SOURCES}
#)
// what i have add to get a shared library
add_library (
TestOgre SHARED &{SOURCES}
)
target_link_libraries(TestOgre ${OGRE_LIBRARY} ${OIS_LIBRARY} "/usr/lib/x86_64-linux-gnu/libboost_sy\
stem.so.1.53.0")
Upvotes: 0
Views: 234
Reputation: 10827
From the comments the problems were that you did not use the SHARED parameter to specify a shared library and also that &{SOURCES} was used instead of ${SOURCES}.
add_library (
TestOgre SHARED ${SOURCES}
)
Upvotes: 2