Reputation: 1882
I'm working in a UIViewController
with a UICollectionView
arranged in standard grid layout, with allowsMultipleSelection = NO
. When a user selects a cell (selected through a handleTap UITapGestureRecognizer
), I'd like to do one or all of the following:
(1) highlight/color the cell a different color -- change its alpha and background color
(2) slightly enlarge the cell without altering any other cell around it
(3) draw a border around the modified cell's frame or bounds
I am currently using the following function, which is never getting called despite the cell being properly demarcated selected, and stored in local variable selectedCell
.
-(CGSize) collectionView:(UICollectionView*)collectionView layout:(UICollectionViewFlowLayout*)layout sizeForItemAtIndexPath: (NSIndexPath*)indexPath
{
if ([indexPath isEqual:selectedCellIndexPath])
{
return CGSizeMake([MyCollectionViewCell width] + 4, [MyCollectionViewCell height] + 4);
} else {
return CGSizeMake([MyCollectionViewCell width], [MyCollectionViewCell height]);
}
}
I've also tried invalidating the layout as suggested here, but for whatever reason it creates a huge buffer around my selected cell, disturbing all the other cells around it (causing them to move to a new position), and yet the content (imageView) inside my enlarged custom cell does not enlarge. I.e. the imageView inside it stays the same size, even though I specifically transformed the size of the imageView.frame and imageView.image as well: UICollectionView: Animate cell size change on selection
Here is more sample code that didn't work even though it executed on a selected cell:
-(void) collectionView:(UICollectionView*)collectionView didSelectItemAtIndexPath:(NSIndexPath*)indexPath
{
NSLog(@"Cell Selected!");
MyCollectionViewCell* cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"StorageCell" forIndexPath:indexPath];
MyImageView* selectedCellView = cell.imgView;
MyCollectionViewFlowLayout* layout = (MyCollectionViewFlowLayout*)self.collection.collectionViewLayout;
layout.currentCellPath = indexPath;
layout.currentCellCenter = selectedCellView.center;
layout.currentCellScale = 1.25;
[self.collection.collectionViewLayout invalidateLayout];
// Animate
[UIView transitionWithView:cell duration:0.1f options: UIViewAnimationOptionCurveLinear animations:^(void)
{
CGRect frame = cell.frame;
frame.size = CGSizeMake(60.0, 100.0);
cell.frame = frame;
selectedCellView.imgView.image = [UIImage imageNamed:@"wood2.png"];
[self.collection reloadItemsAtIndexPaths:@[indexPath]];
NSLog(@"Cell Frame animated to: %f,%f", cell.frame.size.width, cell.frame.size.height);
frame = selectedCellView.frame;
frame.size.width = 1.25*frame.size.width;
frame.size.height = 1.25*frame.size.height;
selectedCellView.frame = frame;
frame = selectedCellView.imgView.frame;
frame.size.width = 1.25*frame.size.width;
frame.size.height = 1.25*frame.size.height;
selectedCellView.imgView.frame = frame;
UICollectionViewLayoutAttributes* attrib = [collection layoutAttributesForItemAtIndexPath:indexPath];
attrib.transform3D = CATransform3DMakeScale(2, 2, 1.0);
selectedCellView.imgView.frame.transform = CGAffineTransformScale(selectedCellView.imgView.transform, 1.1, 1.1);
}
completion:nil];
}
Upvotes: 2
Views: 1403
Reputation: 995
You Don't need to call invalidateLayout to perform these animations.
Just get the instance of the cell in the didSelectItemAtIndexPath
by calling
MyCollectionViewCell* cell = [collectionView cellForItemAtIndexPath:indexPath];
And animate the cell.
Here is a code snippet I used to zoom a cell.
[self animateZoomforCell:cell];
//---Method Implementation-- //
-(void)animateZoomforCell:(MyCollectionViewCell*)zoomCell
{
[UIView animateWithDuration:0.2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
zoomCell.transform = CGAffineTransformMakeScale(1.6,1.6);
} completion:^(BOOL finished){
}];
}
Upvotes: 9