Johanna
Johanna

Reputation: 27628

Exception in thread "main" java.lang.OutOfMemoryError: Java heap space

I have written a code and I run it a lot but suddenly I got an OutOfMemoryError:

  Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
        at javax.media.j3d.BoundingBox.<init>(BoundingBox.java:86)
        at javax.media.j3d.NodeRetained.<init>(NodeRetained.java:198)
        at javax.media.j3d.LeafRetained.<init>(LeafRetained.java:40)
        at javax.media.j3d.LightRetained.<init>(LightRetained.java:44)
        at javax.media.j3d.DirectionalLightRetained.<init>(DirectionalLightRetained.java:50)
        at javax.media.j3d.DirectionalLight.createRetained(DirectionalLight.java:116)
        at javax.media.j3d.SceneGraphObject.<init>(SceneGraphObject.java:119)
        at javax.media.j3d.Node.<init>(Node.java:178)
        at javax.media.j3d.Leaf.<init>(Leaf.java:50)
        at javax.media.j3d.Light.<init>(Light.java:270)
        at javax.media.j3d.DirectionalLight.<init>(DirectionalLight.java:87)

Upvotes: 51

Views: 210591

Answers (6)

Xoma Devs
Xoma Devs

Reputation: 35

There is a another best/effective way to solve this error,

for example, let's take a loop which counts till 10 thousand, here you may get the error Out of memory, do to solve it you can give the computer time to recover.

So, you can sleep for 400-500ms before you're loop counts the next number :

new Thread(new Runnable() {
            public void run() {
                try {
                    sleep(550); // 550 ms (milli seconds)
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }).start();

By doing this, will make you're program slower but you don't get any error till the heap space is full again, so by waiting some ms, you can prevent that error.

You can apply this method other than loop.

Hope it helped you, :D

Upvotes: 0

Kaleem Ullah
Kaleem Ullah

Reputation: 7049

If you're recompiling a disassembled APK with APK tool:

Just Set Memory Allocation a little bigger

set switch -Xmx1024mto -Xmx2048m

java -Xmx2048m -jar signapk.jar -w testkey.x509.pem testkey.pk8 "%APKOUT%" "%SIGNED%"

you're good to go.. :)

Upvotes: 7

Borja
Borja

Reputation: 3610

enter image description here -Xmx1024m -XX:MaxPermSize=512m -Xms512m

Add this parameter as argument in your server params

Upvotes: 3

Enno Shioji
Enno Shioji

Reputation: 26882

I don't know about javax.media.j3d, so I might be mistaken, but you usually want to investigate whether there is a memory leak. Well, as others note, if it was 64MB and you are doing something with 3d, maybe it's obviously too small...

But if I were you, I'll set up a profiler or visualvm, and let your application run for extended time (days, weeks...). Then look at the heap allocation history, and make sure it's not a memory leak.

If you use a profiler, like JProfiler or the one that comes with NetBeans IDE etc., you can see what object is being accumulating, and then track down what's going on.. Well, almost always something is incorrectly not removed from a collection...

Upvotes: 3

Keith Randall
Keith Randall

Reputation: 23265

You're out of memory. Try adding -Xmx256m to your java command line. The 256m is the amount of memory to give to the JVM (256 megabytes). It usually defaults to 64m.

Upvotes: 3

Jon Skeet
Jon Skeet

Reputation: 1499770

Well, it's fairly self-explanatory: you've run out of memory.

You may want to try starting it with more memory, using the -Xmx flag, e.g.

java -Xmx2048m [whatever you'd have written before]

This will use up to 2 gigs of memory.

See the non-standard options list for more details.

Upvotes: 69

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