Reputation: 6682
If I'm continuously drawing objects on canvas, and moving the old objects out of boundary, does the old object still consume memory?
For example this jsfiddle
var canvas = d3.select("body").append("canvas")
.attr("width", 200)
.attr("height", 200);
var ctx = canvas.node().getContext("2d");
ctx.fillStyle = "#f00";
(function tick() {
ctx.fillRect(10, 10, 10, 10);
ctx.translate(10, 10);
setTimeout(tick, 500);
})();
I'm continuously drawing rects, while moving the old rects out of site.
Observation
Suggested by @meagar, I tried Chrome profiler, it seems the out-of-view objects don't consume memory.
Upvotes: 2
Views: 142
Reputation: 105015
Yes and No.
Yes, the CPU will process the javascript which draws your rectangles.
No, the GPU will not attempt to draw rectangles that are totally off the canvas.
Upvotes: 2