Reputation: 713
I've just moved to Famo.us and think it has some amazing potential. I am trying to build a new App using Famo.us and will be having 'layered' Views, one of which has a CanvasSurface inside.
My question is about how I would populate the CanvasSurface? I have checked the Docs and while they talk about some of the parameter options they do not tell you how.
I have a View within which I add a Layout and then a Surface to that Layout. Other Views that have ImageSurfaces work fine - but I do not know if I am on the right track with CanvasSurface.
So far I have: (part of inside a BackgroundView.js file)
function BackgroundView() {
View.apply(this, arguments);
_createLayout.call(this);
_createBody.call(this);
_setListeners.call(this);
}
function _createBody() {
this.bodySurface = new CanvasSurface({
canvasSize : [undefined, undefined]
});
var bodyContext= this.bodySurface.getContext('2d');
bodyContext.fillText("Text on Canvas", 100, 100);
this.layout.content.add(this.bodySurface);
}
It runs with no errors, but shows nothing. The CanvasSurface is rendered... Are there any examples using CanvasSurface or does anyone have any thoughts?
Thanks again for your help in advance.
:)
Upvotes: 1
Views: 427
Reputation: 3612
There are a couple of things I added to your code.. Defining the prototype and prototype.constructor, as well as adding the CanvasSurface to the BackgroundView. I found that canvasSize does not currently support the undefined size attribute like Surface does. You need to be explicit and use pixel size.
Check out what I did to your code.. Hope this helps..
var Engine = require('famous/core/Engine');
var Surface = require('famous/core/Surface');
var View = require('famous/core/View');
var CanvasSurface = require('famous/surfaces/CanvasSurface');
var context = Engine.createContext();
function BackgroundView() {
View.apply(this, arguments);
// _createLayout.call(this);
_createBody.call(this);
// _setListeners.call(this);
}
BackgroundView.prototype = Object.create(View.prototype);
BackgroundView.prototype.constructor = BackgroundView;
function _createBody() {
this.bodySurface = new CanvasSurface({
size:[400,200]
});
var bodyContext= this.bodySurface.getContext('2d');
bodyContext.font="20px Georgia";
bodyContext.fillText("Hello World!",50,50);
this.add(this.bodySurface);
}
var bg = new BackgroundView();
context.add(bg);
Upvotes: 2