Reputation: 898
I'm using Tkinter as GUI for my program, but as I see, many programs don't have standard look as Tkinter does. By standard look I mean standard title bar, borders, etc.
For example, Tkinter's title bar:
vs GitHub's title bar:
See how they have their own custom exit, resize and minimize buttons? Is it possible to achieve that look using Tkinter?
Thanks in advance! :)
Upvotes: 20
Views: 67186
Reputation: 11
I think this is the easy one. I used it on one of my project , due to some reasons from client side, client was not able to make any payment for that project and a lot of time got wasted.
from cProfile import label
from tkinter import *
import ttkbootstrap as ttk
from ttkbootstrap import Style
from tkinter import messagebox as m_box
win = Tk()
win.overrideredirect(True)
win.attributes("-topmost", True)
win.geometry("600x300+300+300")
win.resizable(1, 1)
style = Style("cyborg")
# ============================================================= Title bar Header
def ext():
exit()
def minim():
win.overrideredirect(0)
win.wm_state("iconic")
win.overrideredirect(1)
def about():
pass
m_box.showinfo("About", "Developer: Vivek phogat\nemail: [email protected]")
#------------------------------- Header section
Header_frame = ttk.Label(win)
info_label = ttk.Label(Header_frame,text="Customized title bar enjoy :-)",bootstyle="WARNING",font=("Comic Sans MS", 15))
info_label.pack(padx=5, pady=5,side = LEFT)
win_close_btn1 = ttk.Button(Header_frame, text=" X ", command=(win.destroy), bootstyle="danger")
win_close_btn1.pack( side = RIGHT,anchor= NE)
Min_but = ttk.Button(Header_frame, text=" _ ", command=minim, bootstyle="light")
Min_but.pack( side = RIGHT,anchor= NE)
about_btn1 = ttk.Button(Header_frame, text=" a ", command=about, bootstyle="secondary")
about_btn1.pack(side = RIGHT,anchor= NE)
Header_frame.pack(fill=X)
#-------------------------------
#title bar get position.
def get_pos(event):
global xwin
global ywin
xwin = event.x
ywin = event.y
#title bar drag functon.
def drag(event):
win.geometry(f"+{event.x_root - xwin}+{event.y_root - ywin}")
Header_frame.bind("<B1-Motion>", drag)
Header_frame.bind("<Button-1>", get_pos)
info_label.bind("<B1-Motion>", drag)
info_label.bind("<Button-1>", get_pos)
Footer_frame = ttk.Frame(win)
label = ttk.Label(Footer_frame, text= " Hope you all are doing good enjoy the code.",bootstyle="WARNING",font=("Comic Sans MS", 20)).pack()
Footer_frame.pack(expand= TRUE )
win.mainloop()
Upvotes: 1
Reputation: 21
here you go updated to python 3.8 and new variable for title bar background and for main content background and title name add and new background + clear some indention errors
from tkinter import *
root = Tk()
# turns off title bar, geometry
root.overrideredirect(True)
# set new geometry
root.geometry('400x100+200+200')
# set background color of title bar
back_ground = "#2c2c2c"
# set background of window
content_color = "#ffffff"
# make a frame for the title bar
title_bar = Frame(root, bg=back_ground, relief='raised', bd=1, highlightcolor=back_ground,highlightthickness=0)
# put a close button on the title bar
close_button = Button(title_bar, text='x', command=root.destroy,bg=back_ground, padx=5, pady=2, activebackground="red", bd=0, font="bold", fg='white', activeforeground="white", highlightthickness=0)
# window title
title_window = "Title Name"
title_name = Label(title_bar, text=title_window, bg=back_ground, fg="white")
# a canvas for the main area of the window
window = Canvas(root, bg="white", highlightthickness=0)
# pack the widgets
title_bar.pack(expand=1, fill=X)
title_name.pack(side=LEFT)
close_button.pack(side=RIGHT)
window.pack(expand=1, fill=BOTH)
x_axis = None
y_axis = None
# bind title bar motion to the move window function
def move_window(event):
root.geometry('+{0}+{1}'.format(event.x_root, event.y_root))
def change_on_hovering(event):
global close_button
close_button['bg'] = 'red'
def return_to_normal_state(event):
global close_button
close_button['bg'] = back_ground
title_bar.bind('<B1-Motion>', move_window)
close_button.bind('<Enter>', change_on_hovering)
close_button.bind('<Leave>', return_to_normal_state)
root.mainloop()
Upvotes: 1
Reputation: 39
In Python 3.7 i can change the tittle with de function
root.title()
. Source: Source: https://www.geeksforgeeks.org/turtle-title-function-in-python/
import tkinter as tk
from turtle import title, width
root= tk.Tk()
root.title('Civ IV select songs')
canvas1 = tk.Canvas(root, width = 300, height = 600)
canvas1.pack()
Upvotes: -1
Reputation: 1
Expanding on the second answer in this thread noting the error in the movement of the window when dragging the title bar, this answer provides better movement but it is still snappy on the y-axis. We can fix this in a simpler way using global variables. Here is my implementation:
def build():
window.overrideredirect(True) #Turns off the title bar of the window
window.geometry("800x600+100+100")
# Create a new title bar
title_bar = Frame(window, bg="dark slate blue", relief="raised", bd=2)
close_button = Button(title_bar, text="X", command=window.destroy)
title_bar.pack(expand=1, fill=X)
close_button.pack(side=RIGHT)
title_bar.bind('<Button-1>', get_title_click)
title_bar.bind('<B1-Motion>', move_window)
def get_title_click(event):
global title_click_x, title_click_y
title_click_x = event.x_root
title_click_y = event.y_root
def move_window(event):
global title_click_x, title_click_y
new_pos_x = window.winfo_x() + (event.x_root - title_click_x)
new_pos_y = window.winfo_y() + (event.y_root - title_click_y)
window.geometry(f'+{new_pos_x}+{new_pos_y}')
title_click_x = event.x_root
title_click_y = event.y_root
def main():
global window
window = Tk()
build()
mainloop()
main()
Upvotes: 0
Reputation: 1
here is my one
from tkinter import *
import windll
class CustomTitle():
"""
Ex:
root = Tk()
titleBar = CustomTitle(root,title_text = 'Hello,World!' , bg = "#000000" , fg = '#ffffff')
titleBar.resizeable = True
titleBar.packBar()
root.mainloop()
Note:
Try to Give Color value in Hex and the 3rd car should be number
#7a4e7a
↑ (this one)
"""
resizeable = True
font_style = ('Candara',13)
def __init__(self,win,title_text='Custom Title Bar',bg='#ffffff',fg="#000000"):
# deactivating main title bar
self._win = win
win.title(title_text)
# props
self.bg = bg
self._maximized = False
self._win_width = win.winfo_width()
self._win_height = win.winfo_height()
self._scr_width = win.winfo_screenwidth()
self._scr_height = win.winfo_screenheight()
self._addWidget(title_text,bg,fg)
def packBar(self):
self._title_bar.pack(fill=X)
self._checkAbility()
self._win.overrideredirect(1)
self._finilize()
def _checkAbility(self):
if not self.resizeable:
self._maximize_btn.config(state=DISABLED)
else:
self._resizey_widget.pack(side=BOTTOM,ipadx=.1,fill=X)
self._resizex_widget.pack(side=RIGHT,ipadx=.1,fill=Y)
def _maximize_win(self):
if not self._maximized:
self._past_size = root.geometry()
self._win.geometry(f"{self._scr_width}x{self._scr_height}+{0}+{0}")
self._maximize_btn.config(text = '🗗')
else:
self._win.geometry(self._past_size)
self._maximize_btn.config(text = '🗖')
self._maximized = not self._maximized
def _minimize(self):
Minimize = win32gui.GetForegroundWindow()
win32gui.ShowWindow(Minimize, win32con.SW_MINIMIZE)
def _setIconToTaskBar(self,mainWindow):
GWL_EXSTYLE = -20
WS_EX_APPWINDOW = 0x00040000
WS_EX_TOOLWINDOW = 0x00000080
# Magic
hwnd = windll.user32.GetParent(mainWindow.winfo_id())
stylew = windll.user32.GetWindowLongW(hwnd, GWL_EXSTYLE)
stylew = stylew & ~WS_EX_TOOLWINDOW
stylew = stylew | WS_EX_APPWINDOW
res = windll.user32.SetWindowLongW(hwnd, GWL_EXSTYLE, stylew)
mainWindow.wm_withdraw()
mainWindow.after(10, mainWindow.wm_deiconify)
def _addWidget(self,title_text,bg,fg):
self._title_bar = Frame(self._win,bd=1,bg=bg)
self._title_text = Label(self._title_bar,text=title_text,bg=bg,fg=fg,font=self.font_style)
self._title_text.pack(side=LEFT,padx=4,pady=3)
self._title_text.bind("<B1-Motion>",self._drag)
self._close_btn = Button(self._title_bar,text = '×',bd=0,bg=bg,fg=fg,width=3,font=self.font_style,command=self._win.destroy)
self._close_btn.pack(side=RIGHT,fill=Y)
self._maximize_btn = Button(self._title_bar,text="🗖",bd=0,bg=bg,fg=fg,width=3,font=self.font_style,command=self._maximize_win)
self._maximize_btn.pack(side=RIGHT,fill=Y)
self._minimize_btn = Button(self._title_bar,text="_",bd=0,bg=bg,fg=fg,width=3,font=self.font_style,command=self._minimize)
self._minimize_btn.pack(side=RIGHT,fill=Y)
self._title_bar.bind('<Button-1>', self._drag)
self._resizex_widget = Frame(self._win,cursor='sb_h_double_arrow')
self._resizex_widget.bind("<B1-Motion>",self._resizex)
self._resizey_widget = Frame(self._win,cursor='sb_v_double_arrow')
self._resizey_widget.bind("<B1-Motion>",self._resizey)
self._hover_effect()
def _hover_effect(self):
try:
num = int(self.bg[3]) - 1
newbg = self.bg.replace(self.bg[3],str(num))
except:
newbg = "#c7ebe8"
def change_bg(which_one,bg = newbg):
which_one.config(bg=bg)
def restore_bg(which_one):
which_one.config(bg=self.bg)
self._maximize_btn.bind('<Enter>',lambda event: change_bg(self._maximize_btn))
self._maximize_btn.bind('<Leave>',lambda event: restore_bg(self._maximize_btn))
self._minimize_btn.bind('<Enter>',lambda event: change_bg(self._minimize_btn))
self._minimize_btn.bind('<Leave>',lambda event: restore_bg(self._minimize_btn))
self._close_btn.bind('<Enter>',lambda event: change_bg(self._close_btn,bg='#db2730'))
self._close_btn.bind('<Leave>',lambda event: restore_bg(self._close_btn))
def _finilize(self):
self._win.after(10, lambda: self._setIconToTaskBar(self._win))
def _drag(self,event):
xwin = root.winfo_x()
ywin = root.winfo_y()
startx = event.x_root
starty = event.y_root
ywin = ywin - starty
xwin = xwin - startx
def _move_window(event): # runs when window is dragged
root.geometry(f'+{event.x_root + xwin}+{event.y_root + ywin}')
def _release_window(event): # runs when window is released
root.config(cursor="arrow")
self._title_bar.bind('<B1-Motion>', _move_window)
self._title_bar.bind('<ButtonRelease-1>', _release_window)
self._title_text.bind('<B1-Motion>', _move_window)
self._title_text.bind('<ButtonRelease-1>', _release_window)
def _resizex(self,event):
xwin = root.winfo_x()
difference = (event.x_root - xwin) - root.winfo_width()
if root.winfo_width() > 150 : # 150 is the minimum width for the window
try:
root.geometry(f"{ root.winfo_width() + difference }x{ root.winfo_height() }")
except:
pass
else:
if difference > 0: # so the window can't be too small (150x150)
try:
root.geometry(f"{ root.winfo_width() + difference }x{ root.winfo_height() }")
except:
pass
def _resizey(self,event):
ywin = root.winfo_y()
difference = (event.y_root - ywin) - root.winfo_height()
if root.winfo_height() > 150: # 150 is the minimum height for the window
try:
root.geometry(f"{ root.winfo_width() }x{ root.winfo_height() + difference}")
except:
pass
else:
if difference > 0: # so the window can't be too small (150x150)
try:
root.geometry(f"{ root.winfo_width() }x{ root.winfo_height() + difference}")
except:
pass
Upvotes: 0
Reputation: 111
I found a way of making the title bar black using ctypes
: (win11 only)
Tkinter dark title bar example:
import ctypes as ct
def dark_title_bar(window):
"""
MORE INFO:
https://learn.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
"""
window.update()
DWMWA_USE_IMMERSIVE_DARK_MODE = 20
set_window_attribute = ct.windll.dwmapi.DwmSetWindowAttribute
get_parent = ct.windll.user32.GetParent
hwnd = get_parent(window.winfo_id())
rendering_policy = DWMWA_USE_IMMERSIVE_DARK_MODE
value = 2
value = ct.c_int(value)
set_window_attribute(hwnd, rendering_policy, ct.byref(value),
ct.sizeof(value))
I searched almost a year for a solution!
Upvotes: 11
Reputation: 676
These are the modifications that I have made using python 3.7.2
from tkinter import *
root = Tk()
root.overrideredirect(True) # turns off title bar, geometry
root.geometry('400x100+200+200') # set new geometry
# make a frame for the title bar
title_bar = Frame(root, bg='#2e2e2e', relief='raised', bd=2,highlightthickness=0)
# put a close button on the title bar
close_button = Button(title_bar, text='X', command= root.destroy,bg = "#2e2e2e",padx = 2,pady = 2,activebackground='red',bd = 0,font="bold",fg='white',highlightthickness=0)
# a canvas for the main area of the window
window = Canvas(root, bg='#2e2e2e',highlightthickness=0)
# pack the widgets
title_bar.pack(expand=1, fill=X)
close_button.pack(side=RIGHT)
window.pack(expand=1, fill=BOTH)
xwin=None
ywin=None
# bind title bar motion to the move window function
def move_window(event):
root.geometry('+{0}+{1}'.format(event.x_root, event.y_root))
def change_on_hovering(event):
global close_button
close_button['bg']='red'
def return_to_normalstate(event):
global close_button
close_button['bg']='#2e2e2e'
title_bar.bind('<B1-Motion>', move_window)
close_button.bind('<Enter>',change_on_hovering)
close_button.bind('<Leave>',return_to_normalstate)
root.mainloop()
Explanation:
We use bd(border thickness)=0 to remove the borders from the the button
Then we bind the<Enter>
event to a function which changes the foreground color.
And to return to its original state we bind the<Leave>
event to another function
Initial State
Change in state after hovering mouse cursor over it
Note : The cursor is not visible because my screen capture software somehow removed it
Upvotes: 3
Reputation: 21
ok i left the old answer if some need it. it is a recreated from scratch custom taskbar that assemble windows 10 bar
from tkinter import *
window = Tk()
bg = "#f5f6f7"
title_window = "test app"
class app:
def __init__(self, main):
self.main = main
self.main.configure(bg=bg)
self.main.overrideredirect(True)
self.main.geometry('230x130')
self.main.resizable(width=False, height=False)
self.top_bar = Frame(main,bg=bg, cursor="sizing")
self.top_bar.pack(fill=X)
self.title_txt = Label(self.top_bar, text=title_window ,bg=bg)
self.title_txt.pack(side="left", padx=3)
close_btn = Button(self.top_bar,text="x", cursor="arrow", bg=bg, fg="black", highlightthickness=0,activebackground="red", activeforeground="white",bd=0, command=self.main.quit)
close_btn.pack(side="right")
bottom_bar = Frame(main, bg=bg)
bottom_bar.pack()
label_scr = Label(bottom_bar, text="label 1", padx=100, pady=5, bg=bg)
label_scr.grid(row=0, column=0, columnspan=3)
button_scr = Button(bottom_bar, text="Button1", bg=bg, bd=0)
button_scr.grid(row=2, column=0, columnspan=3, pady=3)
button2_scr = Button(bottom_bar, text="Button2", bg=bg,bd=0)
button2_scr.grid(row=3, column=0, columnspan=3, pady=3)
def move_window(event):
window.geometry(f"+{event.x_root}+{event.y_root}")
execution = app(window)
execution.top_bar.bind('<B1-Motion>', move_window)
execution.title_txt.bind('<B1-Motion>', move_window)
window.mainloop()
Upvotes: 0
Reputation: 33
In python3.5.2 I had to make some modifications to get this to work:
#custom title bar for tkinter
from tkinter import Tk, Frame, Button, Canvas
root = Tk()
def move_window(event):
root.geometry('+{0}+{1}'.format(event.x_root, event.y_root))
root.overrideredirect(True) # turns off title bar, geometry
root.geometry('400x100+200+200') # set new geometry
# make a frame for the title bar
title_bar = Frame(root, bg='white', relief='raised', bd=2)
# put a close button on the title bar
close_button = Button(title_bar, text='Close this Window', command=root.destroy)
# a canvas for the main area of the window
window = Canvas(root, bg='black')
# pack the widgets
title_bar.pack(expand=1, fill="x")
close_button.pack(side="right")
window.pack(expand=1, fill="both")
# bind title bar motion to the move window function
title_bar.bind('<B1-Motion>', move_window)
root.mainloop()
Upvotes: 1
Reputation:
Most will know there is an error when using the 'move_window' method used above; I found a fix that gets the exact position of the mouse and moves with that rather than from the corner:
def get_pos(event):
xwin = app.winfo_x()
ywin = app.winfo_y()
startx = event.x_root
starty = event.y_root
ywin = ywin - starty
xwin = xwin - startx
def move_window(event):
app.geometry("400x400" + '+{0}+{1}'.format(event.x_root + xwin, event.y_root + ywin))
startx = event.x_root
starty = event.y_root
app.TopFrame.bind('<B1-Motion>', move_window)
app.TopFrame.bind('<Button-1>', get_pos)
Upvotes: 10
Reputation: 3964
Yes it's possible. You can use the overrideredirect()
method on the root window to kill the title bar and the default geometry settings. After that, you need to rebuild all those methods from scratch to set it back up like you want. Here's a small working example with minimal functionality:
root = Tk()
def move_window(event):
root.geometry('+{0}+{1}'.format(event.x_root, event.y_root))
root.overrideredirect(True) # turns off title bar, geometry
root.geometry('400x100+200+200') # set new geometry
# make a frame for the title bar
title_bar = Frame(root, bg='white', relief='raised', bd=2)
# put a close button on the title bar
close_button = Button(title_bar, text='X', command=root.destroy)
# a canvas for the main area of the window
window = Canvas(root, bg='black')
# pack the widgets
title_bar.pack(expand=1, fill=X)
close_button.pack(side=RIGHT)
window.pack(expand=1, fill=BOTH)
# bind title bar motion to the move window function
title_bar.bind('<B1-Motion>', move_window)
root.mainloop()
Upvotes: 29