Reputation: 2783
I have been making a 2D game using Unity3D and have been debugging it using a Huawei G510-0200 and a Samsung Galaxy S3. Everything was going fine and dandy, I then took a break for a couple of weeks, come back and find that neither of my phones are being found when I try to build the game onto them.
They were building just fine before, so I have NO IDEA what's going on.
Things I have tried:
Any ideas?
Upvotes: 0
Views: 1345
Reputation: 311
After reading the Android section of this: http://docs.unity3d.com/Manual/Profiler.html
I figured out that debugging via usb is only possible if the device has an IP. I could see the device via adb devices
command but it wouldn't work in Unity, once it had an IP, everything was just fine.
Upvotes: 0
Reputation: 906
I solved this problem by uninstalling Bluestack's player, which was conflicting with my developer environment, somehow i don't understand what was the issue with blustack's emulator. but surely it was making trouble.
- Solution: if you have bluestack installed or some other android emulation software then uninstall it.
- RESTART your system
- Play the scene in editor with connected to device remote running on it.
Upvotes: 1