Reputation: 548
I'm working on a small game, I have objects which I want to elevate up and down. Object moves to max value of Y -> Object moves to min value of Y -> Repeat. I have a rough idea of how to do this, I would put this in a timer/my update method.
if(Y >= max)
{
direction = "down";
}
if(y =< min)
{
direction = "up";
}
if(direction == "up") Y -= speed;
if(direction == "down") Y += speed;
(Could also use a bool ofcourse but, for the sake of implicity)
But it feels like I'm just re-inventing the wheel, is there by any chance a built in method/math function to do this automatically? eg. SomeFunction(min, max, increment). I'm using the XNA framework, so functions built into that are ofcourse welcome as well.
Upvotes: 2
Views: 173
Reputation: 109792
Forget having a separate direction
flag.
Just use a negative speed for "up" to simplify the code:
if ((Y >= max) || (Y <= min)) // Hit an edge?
speed = -speed; // Reverse direction.
Y += speed;
Upvotes: 7