Reputation: 67
I am making a game similar to "Make it Rain" or "Cookie Clicker." I have settings where you can purchase items to make each click of the cookie produce more cookies. I have been trying to make the game save the variable. For example, each click produces a cookie. If you have 100 cookies, you can buy a cookie cutter, so each click produces 5 cookies, and so on. I have booleans called cookiecutters, which are false. If the user buys the item, cookiecutters = true. I would like to save this variable to true so when the user closes and reopens the form, each click produces 5 cookies. This is what I have come up with, yet it doesn't work.
private void Form1_Load(object sender, EventArgs e)
{
if (cookiecutter == true)
{
cookiecutter = Convert.ToBoolean(Properties.Settings.Default.cookiecutter);
cookiecutter = Properties.Settings.Default.cookiecutter;
}
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
if (cookiecutter== true)
{
Properties.Settings.Default.cookiecutter = cookiecutter = true;
}
Properties.Settings.Default.Save();
}
Thank you all for the help in advance!
Upvotes: 0
Views: 3865
Reputation: 1401
Your code looks weird. Try to make these changes and make sure your initial value in the settings for cookiecutter is false.
private void Form1_Load(object sender, EventArgs e)
{
cookiecutter = Convert.ToBoolean(Properties.Settings.Default.cookiecutter);
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
Properties.Settings.Default.cookiecutter = cookiecutter;
Properties.Settings.Default.Save();
}
Upvotes: 1
Reputation: 574
Almost.. you can get the value trough
Properties.Settings.Default.["cookiecutter"]
instead of
Properties.Settings.Default.cookiecutter
Upvotes: 0