Reputation: 323
I am developing a game in which I am displaying toast messages for instructions.
The problem is as soon as the user touches the screen, toast message is getting cancelled.
How can I prevent onTouch event from cancelling toast message?
Code used to create toast message:
Toast.makeText(context, toastMsg, toastLength);
Thanks for your help!!!
Upvotes: 4
Views: 740
Reputation: 4679
I'm a game developer, so this is a big issue for me. Toasts not only disappear on screen taps, but are also vulnerable to screen drags. OpenGL offers no text support, so without toasts I ended up having to create and display a bitmap of any temporary text I wanted to show. This was hugely time and memory consuming, particularly for multiple language support.
My hack is to use a global variable for the toast string, set a Long variable to the System time it intitially launched, and then reshow the toast in my downtouch interface code if any downtouch happens before 3500 milliseconds (duration Toast.LENGTH_LONG) has passed.
for (int downtouch = 0; downtouch < downTouches.length; downtouch++) {
...
if(downtouch==0&&System.currentTimeMillis()<toastmessagestart+3500) {//the first of any simultaneous touches
((Activity) getContext()).runOnUiThread(new Runnable() {
Toast toast;
public void run() {
if(System.currentTimeMillis()<toastmessagestart+1500){//duration Toast.LENGTH_LONG - duration Toast.LENGTH_SHORT
toast = Toast.makeText(getContext(), globaltoaststring, Toast.LENGTH_LONG);
}else{
toast = Toast.makeText(getContext(), globaltoaststring, Toast.LENGTH_SHORT);
}
toast.show();
}
});
}
This hack isn't perfect, as the perceived length of the toast will vary a bit depending on screen interaction, but it will be at least 3500 milliseconds. Also there may be intermittent fading, but surprisingly not much.
Upvotes: 0
Reputation: 6334
here is a transparent
dialog
with a timer that i often use in my helper class
to give guide or instructions.
public static void Toaster(final Context ctx, final String text) {
final Dialog dialog = new Dialog(ctx);
dialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
dialog.getWindow().setFlags(
android.view.WindowManager.LayoutParams.FLAG_FULLSCREEN,
android.view.WindowManager.LayoutParams.FLAG_FULLSCREEN);
dialog.getWindow().setBackgroundDrawable(
new ColorDrawable(Color.TRANSPARENT));
dialog.setCancelable(false);
dialog.setContentView(R.layout.guide);
TextView guide = (TextView) dialog.findViewById(R.id.g_text);
guide.setText(text);
Button buy = (Button) dialog.findViewById(R.id.gotit);
buy.setVisibility(View.INVISIBLE);
WindowManager.LayoutParams lp = new WindowManager.LayoutParams();
lp.copyFrom(dialog.getWindow().getAttributes());
lp.width = WindowManager.LayoutParams.MATCH_PARENT;
lp.height = WindowManager.LayoutParams.MATCH_PARENT;
dialog.show();
dialog.getWindow().setAttributes(lp);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
dialog.dismiss();
}
}, 2000);
}
and here is the xml
file.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dip"
android:layout_weight="1"
android:gravity="center|center"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|center_horizontal"
android:gravity="center"
android:textColor="#ffffff"
android:id="@+id/g_text"
android:textAppearance="?android:attr/textAppearanceLarge" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dip"
android:layout_weight="1"
android:gravity="center|bottom"
android:orientation="vertical" >
<Button
android:id="@+id/gotit"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#ffffff"
android:textColor="#2f72da"
android:layout_gravity="bottom"
android:text="@string/got_it" />
</LinearLayout>
</LinearLayout>
and simply call it by using
Toaster(YourClassName.this,"Your Text");
Upvotes: 1
Reputation: 1893
you can use alert buttons
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setTitle("Warning");
builder.setMessage("this is a question?");
builder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
//do sth
dialog.dismiss();
}
});
builder.setNegativeButton("No", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
//do sth else
dialog.dismiss();
}
});
alert = builder.create();
alert.show();
Upvotes: 0