Reputation: 173
In order to draw images and or shapes in my JFrame, I use a very common method that works.
I use a class that extends canvss, make my own custom JFrame object then add my own class (which extends camvas). Then, I override the 'paint' method in order to paint on the canvas.
Basicly, here is an example: http://pastebin.com/KhZudT3r
This whole process works perfectly, but I was wondering if there's a way to draw on a jframe (perferebly a canvas) without having to extend the canvas class?
Thanks,
Jake
Upvotes: 0
Views: 578
Reputation: 46841
Try with JPanel
and override paintComponent()
method for your custom painting.
Don't forget to call super.paintComponent(g)
in overridden method.
Never draw directly on JFrame
itself instead draw on JPanel
and then add it into JFrame
Sample code:
JPanel panel = new JPanel() {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//your custom drawing here
}
};
Upvotes: 1